Searched refs:SDL_CONTROLLER_AXIS_INVALID (Results 1 – 2 of 2) sorted by relevance
315 return SDL_CONTROLLER_AXIS_INVALID; in SDL_GameControllerGetAxisFromString()321 return SDL_CONTROLLER_AXIS_INVALID; in SDL_GameControllerGetAxisFromString()329 if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) { in SDL_GameControllerGetStringForAxis()398 if (axis != SDL_CONTROLLER_AXIS_INVALID) { in SDL_PrivateGameControllerParseButton()416 } else if (axis != SDL_CONTROLLER_AXIS_INVALID) { in SDL_PrivateGameControllerParseButton()435 } else if (axis != SDL_CONTROLLER_AXIS_INVALID) { in SDL_PrivateGameControllerParseButton()516 pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID; in SDL_PrivateLoadButtonMapping()517 pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID; in SDL_PrivateLoadButtonMapping()1172 if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID) in SDL_GameControllerGetBindForAxis()
220 SDL_CONTROLLER_AXIS_INVALID = -1, enumerator