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Searched refs:SDL_FINGERDOWN (Results 1 – 12 of 12) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/docs/
DREADME-touch.md20 SDL_FINGERDOWN:
32 Same as SDL_FINGERDOWN but with additional:
39 Same as SDL_FINGERDOWN.
/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestgesture.c137 event->type == SDL_FINGERDOWN || in DrawScreen()
148 else if(event->type == SDL_FINGERDOWN) in DrawScreen()
232 case SDL_FINGERDOWN: in loop()
Dtestjoystick.c104 case SDL_FINGERDOWN: in loop()
319 if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
Dcontrollermap.c285 case SDL_FINGERDOWN: in WatchJoystick()
410 if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
Dtestgamecontroller.c321 if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN) in main()
/third_party/flutter/skia/tools/sk_app/ios/
Dmain_ios.cpp33 case SDL_FINGERDOWN: in main()
DWindow_ios.cpp198 case SDL_FINGERDOWN: in handleEvent()
/third_party/flutter/skia/third_party/externals/sdl/src/events/
DSDL_touch.c239 if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in SDL_SendTouch()
241 event.tfinger.type = SDL_FINGERDOWN; in SDL_SendTouch()
DSDL_gesture.c524 event->type == SDL_FINGERDOWN || in SDL_GestureProcessEvent()
652 else if (event->type == SDL_FINGERDOWN) { in SDL_GestureProcessEvent()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_events.h125 SDL_FINGERDOWN = 0x700, enumerator
/third_party/flutter/skia/third_party/externals/sdl/src/video/emscripten/
DSDL_emscriptenevents.c443 if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in Emscripten_HandleTouch()
/third_party/flutter/skia/third_party/externals/sdl/src/test/
DSDL_test_common.c1203 case SDL_FINGERDOWN: in SDLTest_PrintEvent()
1206 (event->type == SDL_FINGERDOWN) ? "down" : "up", in SDLTest_PrintEvent()