Searched refs:SDL_FINGERDOWN (Results 1 – 12 of 12) sorted by relevance
20 SDL_FINGERDOWN:32 Same as SDL_FINGERDOWN but with additional:39 Same as SDL_FINGERDOWN.
137 event->type == SDL_FINGERDOWN || in DrawScreen()148 else if(event->type == SDL_FINGERDOWN) in DrawScreen()232 case SDL_FINGERDOWN: in loop()
104 case SDL_FINGERDOWN: in loop()319 if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
285 case SDL_FINGERDOWN: in WatchJoystick()410 if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
321 if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN) in main()
33 case SDL_FINGERDOWN: in main()
198 case SDL_FINGERDOWN: in handleEvent()
239 if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in SDL_SendTouch()241 event.tfinger.type = SDL_FINGERDOWN; in SDL_SendTouch()
524 event->type == SDL_FINGERDOWN || in SDL_GestureProcessEvent()652 else if (event->type == SDL_FINGERDOWN) { in SDL_GestureProcessEvent()
125 SDL_FINGERDOWN = 0x700, enumerator
443 if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { in Emscripten_HandleTouch()
1203 case SDL_FINGERDOWN: in SDLTest_PrintEvent()1206 (event->type == SDL_FINGERDOWN) ? "down" : "up", in SDLTest_PrintEvent()