Home
last modified time | relevance | path

Searched refs:SDL_GL_RETAINED_BACKING (Results 1 – 5 of 5) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/Xcode-iOS/Demos/src/
Dfireworks.c388 SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0); in main()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_video.h195 SDL_GL_RETAINED_BACKING, enumerator
/third_party/flutter/skia/third_party/externals/sdl/docs/
DREADME-ios.md171 …may find significant performance improvement by setting the attribute SDL_GL_RETAINED_BACKING to 0.
/third_party/flutter/skia/third_party/externals/sdl/src/video/
DSDL_video.c2973 case SDL_GL_RETAINED_BACKING: in SDL_GL_SetAttribute()
3169 case SDL_GL_RETAINED_BACKING: in SDL_GL_GetAttribute()
/third_party/flutter/skia/third_party/externals/sdl/src/test/
DSDL_test_common.c696 SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing); in SDLTest_CommonInit()