Searched refs:SDL_IGNORE (Results 1 – 4 of 4) sorted by relevance
495 SDL_EventState(SDL_KEYUP, SDL_IGNORE); in main()
720 #define SDL_IGNORE 0 macro
1344 return SDL_IGNORE; in SDL_GameControllerEventState()1354 state = SDL_IGNORE; in SDL_GameControllerEventState()
3736 SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); in main()3737 SDL_EventState(SDL_USEREVENT, SDL_IGNORE); in main()