Searched refs:SDL_INIT_GAMECONTROLLER (Results 1 – 11 of 11) sorted by relevance
53 int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER }; in main_testInitQuitSubSystem()74 const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;84 …SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_… in main_testImpliedJoystickInit()92 SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); in main_testImpliedJoystickInit()110 …SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_… in main_testImpliedJoystickQuit()118 SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); in main_testImpliedJoystickQuit()
255 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) { in main()336 SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); in main()
118 if ((flags & SDL_INIT_GAMECONTROLLER)) { in SDL_InitSubSystem()211 if ((flags & SDL_INIT_GAMECONTROLLER)){ in SDL_InitSubSystem()213 if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) { in SDL_InitSubSystem()218 SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER); in SDL_InitSubSystem()252 if ((flags & SDL_INIT_GAMECONTROLLER)) { in SDL_QuitSubSystem()256 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) { in SDL_QuitSubSystem()259 SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER); in SDL_QuitSubSystem()
80 #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK… macro85 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
26 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) in main()
23 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) in main()
29 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) in main()
45 …// depending on whether SDL_INIT_GAMECONTROLLER is enabled or disabled.. updating to latest versio…46 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
32 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) in main()
345 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) in main()