Searched refs:SDL_INIT_TIMER (Results 1 – 19 of 19) sorted by relevance
156 if ((flags & SDL_INIT_TIMER)){ in SDL_InitSubSystem()158 if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) { in SDL_InitSubSystem()163 SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER); in SDL_InitSubSystem()304 if ((flags & SDL_INIT_TIMER)) { in SDL_QuitSubSystem()305 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) { in SDL_QuitSubSystem()308 SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER); in SDL_QuitSubSystem()
75 #define SDL_INIT_TIMER 0x00000001u macro84 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
74 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK | in main()
51 if (SDL_Init(SDL_INIT_TIMER) < 0) { in main()
25 int ret = SDL_InitSubSystem( SDL_INIT_TIMER ); in _timerSetUp()
19 if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) in main()
26 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) in main()
23 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) in main()
29 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) in main()
28 if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) in main()
188 if (SDL_WasInit(SDL_INIT_TIMER) == 0) { in SDLTest_SetTestTimeout()189 if (SDL_InitSubSystem(SDL_INIT_TIMER)) { in SDLTest_SetTestTimeout()
32 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) in main()
422 if(SDL_Init(SDL_INIT_TIMER) == -1) in main()
302 if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) in main()
46 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
345 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) in main()
3719 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER; in main()