Searched refs:SDL_JOYAXISMOTION (Results 1 – 7 of 7) sorted by relevance
124 case SDL_JOYAXISMOTION: in main()
65 case SDL_JOYAXISMOTION: in loop()
231 case SDL_JOYAXISMOTION: in WatchJoystick()
595 if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) { in SDL_PrivateJoystickAxis()597 event.type = SDL_JOYAXISMOTION; in SDL_PrivateJoystickAxis()794 SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, in SDL_JoystickEventState()
144 case SDL_JOYAXISMOTION: in SDL_GameControllerEventWatcher()
108 SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ enumerator
405 if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) { in SDL_PumpEvents()