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Searched refs:SDL_LoadBMP (Results 1 – 20 of 20) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/Xcode-iOS/Demos/src/
Daccelerometer.c120 bmp_surface = SDL_LoadBMP("ship.bmp"); in initializeTextures()
142 bmp_surface = SDL_LoadBMP("space.bmp"); in initializeTextures()
Dtouch.c59 bmp_surface = SDL_LoadBMP("stroke.bmp"); in initializeTexture()
Dhappy.c110 bmp_surface = SDL_LoadBMP("icon.bmp"); in initializeTexture()
Dkeyboard.c198 SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp"); in loadFont()
Dfireworks.c329 bmp_surface = SDL_LoadBMP("stroke.bmp"); in initializeTexture()
/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestcustomcursor.c74 SDL_Surface *surface = SDL_LoadBMP(file); in init_color_cursor()
Dtestautomation_surface.c242 rface = SDL_LoadBMP(sampleFilename); in surface_testSaveLoadBitmap()
399 SDL_Surface *face = SDL_LoadBMP("nonexistant.bmp"); in surface_testLoadFailure()
Dtestspriteminimal.c50 temp = SDL_LoadBMP(file); in LoadSprite()
Dtestscale.c56 temp = SDL_LoadBMP(file); in LoadTexture()
Dtestnative.c59 temp = SDL_LoadBMP(file); in LoadSprite()
Dtestrendercopyex.c54 temp = SDL_LoadBMP(file); in LoadTexture()
Dtestshape.c81 pictures[i].surface = SDL_LoadBMP(argv[i+1]); in main()
Dtestgamecontroller.c75 temp = SDL_LoadBMP(file); in LoadTexture()
Dtestrendertarget.c55 temp = SDL_LoadBMP(file); in LoadTexture()
Dtestshader.c447 surface = SDL_LoadBMP("icon.bmp"); in main()
Dtestsprite2.c65 temp = SDL_LoadBMP(file); in LoadSprite()
Dcontrollermap.c53 temp = SDL_LoadBMP(file); in LoadTexture()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_surface.h186 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) macro
/third_party/flutter/skia/third_party/externals/sdl/Xcode-iOS/Demos/
DREADME37 …one to build an OpenGL ES based application. Shows you how you can use SDL_LoadBMP to load a bmp i…
/third_party/flutter/skia/third_party/externals/sdl/src/test/
DSDL_test_common.c630 icon = SDL_LoadBMP(file); in SDLTest_LoadIcon()