Searched refs:SDL_LoadBMP (Results 1 – 20 of 20) sorted by relevance
120 bmp_surface = SDL_LoadBMP("ship.bmp"); in initializeTextures()142 bmp_surface = SDL_LoadBMP("space.bmp"); in initializeTextures()
59 bmp_surface = SDL_LoadBMP("stroke.bmp"); in initializeTexture()
110 bmp_surface = SDL_LoadBMP("icon.bmp"); in initializeTexture()
198 SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp"); in loadFont()
329 bmp_surface = SDL_LoadBMP("stroke.bmp"); in initializeTexture()
74 SDL_Surface *surface = SDL_LoadBMP(file); in init_color_cursor()
242 rface = SDL_LoadBMP(sampleFilename); in surface_testSaveLoadBitmap()399 SDL_Surface *face = SDL_LoadBMP("nonexistant.bmp"); in surface_testLoadFailure()
50 temp = SDL_LoadBMP(file); in LoadSprite()
56 temp = SDL_LoadBMP(file); in LoadTexture()
59 temp = SDL_LoadBMP(file); in LoadSprite()
54 temp = SDL_LoadBMP(file); in LoadTexture()
81 pictures[i].surface = SDL_LoadBMP(argv[i+1]); in main()
75 temp = SDL_LoadBMP(file); in LoadTexture()
55 temp = SDL_LoadBMP(file); in LoadTexture()
447 surface = SDL_LoadBMP("icon.bmp"); in main()
65 temp = SDL_LoadBMP(file); in LoadSprite()
53 temp = SDL_LoadBMP(file); in LoadTexture()
186 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) macro
37 …one to build an OpenGL ES based application. Shows you how you can use SDL_LoadBMP to load a bmp i…
630 icon = SDL_LoadBMP(file); in SDLTest_LoadIcon()