Searched refs:SDL_LoadWAV (Results 1 – 7 of 7) sorted by relevance
/third_party/flutter/skia/third_party/externals/sdl/test/ |
D | loopwavequeue.c | 95 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { in main()
|
D | loopwave.c | 111 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { in main()
|
D | testresample.c | 43 if (SDL_LoadWAV(argv[1], &spec, &data, &len) == NULL) { in main()
|
D | testaudiohotplug.c | 160 if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) { in main()
|
D | testmultiaudio.c | 188 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { in main()
|
/third_party/flutter/skia/third_party/externals/sdl/include/ |
D | SDL_audio.h | 425 #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ macro
|
/third_party/flutter/skia/third_party/externals/sdl/Xcode-iOS/Demos/src/ |
D | mixer.c | 93 if (SDL_LoadWAV(file, &spec, &s->buffer, &s->length) == NULL) { in loadSound()
|