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Searched refs:SDL_LoadWAV (Results 1 – 7 of 7) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/test/
Dloopwavequeue.c95 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { in main()
Dloopwave.c111 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { in main()
Dtestresample.c43 if (SDL_LoadWAV(argv[1], &spec, &data, &len) == NULL) { in main()
Dtestaudiohotplug.c160 if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) { in main()
Dtestmultiaudio.c188 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { in main()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_audio.h425 #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ macro
/third_party/flutter/skia/third_party/externals/sdl/Xcode-iOS/Demos/src/
Dmixer.c93 if (SDL_LoadWAV(file, &spec, &s->buffer, &s->length) == NULL) { in loadSound()