Searched refs:SDL_RWclose (Results 1 – 15 of 15) sorted by relevance
52 SDL_RWclose(rw); in SDLVisualTest_ParseSUTConfig()65 SDL_RWclose(rw); in SDLVisualTest_ParseSUTConfig()77 SDL_RWclose(rw); in SDLVisualTest_ParseSUTConfig()87 SDL_RWclose(rw); in SDLVisualTest_ParseSUTConfig()99 SDL_RWclose(rw); in SDLVisualTest_ParseSUTConfig()114 SDL_RWclose(rw); in SDLVisualTest_ParseSUTConfig()124 SDL_RWclose(rw); in SDLVisualTest_ParseSUTConfig()132 SDL_RWclose(rw); in SDLVisualTest_ParseSUTConfig()153 SDL_RWclose(rw); in SDLVisualTest_ParseSUTConfig()164 SDL_RWclose(rw); in SDLVisualTest_ParseSUTConfig()[all …]
302 SDL_RWclose(rw); in SDLVisualTest_ParseActionConfig()324 SDL_RWclose(rw); in SDLVisualTest_ParseActionConfig()341 SDL_RWclose(rw); in SDLVisualTest_ParseActionConfig()349 SDL_RWclose(rw); in SDLVisualTest_ParseActionConfig()364 SDL_RWclose(rw); in SDLVisualTest_ParseActionConfig()387 SDL_RWclose(rw); in SDLVisualTest_ParseActionConfig()394 SDL_RWclose(rw); in SDLVisualTest_ParseActionConfig()
238 SDL_RWclose(rw); in ParseConfig()252 SDL_RWclose(rw); in ParseConfig()257 SDL_RWclose(rw); in ParseConfig()
246 result = SDL_RWclose(rw); in rwops_testMem()282 result = SDL_RWclose(rw); in rwops_testConstMem()330 result = SDL_RWclose(rw); in rwops_testFileRead()377 result = SDL_RWclose(rw); in rwops_testFileWrite()427 result = SDL_RWclose(rw); in rwops_testFPRead()477 result = SDL_RWclose(rw); in rwops_testFPWrite()546 result = SDL_RWclose(rwops_mem); in rwops_testCompareRWFromMemWithRWFromFile()557 result = SDL_RWclose(rwops_file); in rwops_testCompareRWFromMemWithRWFromFile()694 cresult = SDL_RWclose(rw); in rwops_testFileWriteReadEndian()
204 SDL_RWclose(stream); in loop()209 SDL_RWclose(stream); in loop()
104 if (SDL_RWclose(io) == -1) { in main()
147 SDL_RWclose(handle); in main()
421 SDL_RWclose(handle); in main()
222 SDL_RWclose(hexFile); in unifont_init()
87 SDL_RWclose(h->io); in DISKAUDIO_CaptureFromDevice()109 SDL_RWclose(this->hidden->io); in DISKAUDIO_CloseDevice()
189 #define SDL_RWclose(ctx) (ctx)->close(ctx) macro
454 SDL_RWclose(src); in SDL_LoadBMP_RW()694 SDL_RWclose(dst); in SDL_SaveBMP_RW()
731 SDL_RWclose(rw); in SDL_GameControllerAddMappingsFromRW()738 SDL_RWclose(rw); in SDL_GameControllerAddMappingsFromRW()745 SDL_RWclose(rw); in SDL_GameControllerAddMappingsFromRW()
586 SDL_RWclose(src); in SDL_LoadWAV_RW()
442 SDL_RWclose(dst); in WIN_SetWindowIcon()