Searched refs:SDL_WINDOW_MOUSE_FOCUS (Results 1 – 7 of 7) sorted by relevance
163 if (window->flags & SDL_WINDOW_MOUSE_FOCUS) { in SDL_SendWindowEvent()166 window->flags |= SDL_WINDOW_MOUSE_FOCUS; in SDL_SendWindowEvent()170 if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) { in SDL_SendWindowEvent()173 window->flags &= ~SDL_WINDOW_MOUSE_FOCUS; in SDL_SendWindowEvent()
450 SDL_WINDOW_MOUSE_FOCUS;509 latestFlags |= SDL_WINDOW_MOUSE_FOCUS; in WINRT_DetectWindowFlags()512 latestFlags |= SDL_WINDOW_MOUSE_FOCUS; in WINRT_DetectWindowFlags()
110 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ enumerator
228 if (!(sdlwin->flags & SDL_WINDOW_MOUSE_FOCUS)) in ProcessWindowEvent()
308 flags = SDL_WINDOW_MOUSE_FOCUS; in video_createWindowVariousFlags()
581 …only, otherwise using SDL_WINDOW_INPUT_FOCUS instead of previously SDL_WINDOW_MOUSE_FOCUS). (#1559)
2260 …only, otherwise using SDL_WINDOW_INPUT_FOCUS instead of previously SDL_WINDOW_MOUSE_FOCUS). (#1559)