Searched refs:SDL_stack_free (Results 1 – 25 of 26) sorted by relevance
12
161 SDL_stack_free(argv); in main_getcmdline()192 SDL_stack_free(argv); in console_wmain()
304 SDL_stack_free(message); in SDL_LogMessageV()382 SDL_stack_free(output); in SDL_LogOutput()402 SDL_stack_free(text); in SDL_LogOutput()
174 SDL_stack_free(message); in SDL_PromptAssertion()256 SDL_stack_free(message); in SDL_PromptAssertion()
69 SDL_stack_free(_name); in SDL_LoadFunction()
74 SDL_stack_free(argv); in Java_org_libsdl_app_SDLActivity_nativeInit()
88 SDL_stack_free(info); in WIN_CreateWindowFramebuffer()
357 SDL_stack_free(title); in WIN_CreateWindowFrom()415 SDL_stack_free(icon_bmp); in WIN_SetWindowIcon()443 SDL_stack_free(icon_bmp); in WIN_SetWindowIcon()
888 SDL_stack_free(inputs); in WIN_WindowProc()922 SDL_stack_free(inputs); in WIN_WindowProc()943 SDL_stack_free(buffer); in WIN_WindowProc()
132 SDL_stack_free(maskbits); in WIN_CreateCursor()
218 SDL_stack_free(drawstates); in main()
227 SDL_stack_free(drawstates); in main()
329 SDL_stack_free(drawstates); in main()
142 SDL_stack_free(info); in CompileShader()
329 #define SDL_stack_free(data) macro332 #define SDL_stack_free(data) SDL_free(data)
445 SDL_stack_free(final_points); in SW_RenderDrawPoints()494 SDL_stack_free(final_points); in SW_RenderDrawLines()544 SDL_stack_free(final_rects); in SW_RenderFillRects()
294 SDL_stack_free(info); in CompileShader()
201 SDL_stack_free(displays);263 SDL_stack_free(displays);
1441 SDL_stack_free(frects); in RenderDrawPointsWithRects()1483 SDL_stack_free(fpoints); in SDL_RenderDrawPoints()1548 SDL_stack_free(frects); in RenderDrawLinesWithRects()1593 SDL_stack_free(fpoints); in SDL_RenderDrawLines()1707 SDL_stack_free(frects); in SDL_RenderFillRects()
855 SDL_stack_free(vertices); in GLES_RenderDrawPoints()890 SDL_stack_free(vertices); in GLES_RenderDrawLines()1126 SDL_stack_free(tmp); in GLES_RenderReadPixels()
1091 SDL_stack_free(info); in GLES2_CacheShader()1479 SDL_stack_free(vertices); in GLES2_RenderDrawPoints()1512 SDL_stack_free(vertices); in GLES2_RenderDrawLines()1865 SDL_stack_free(tmp); in GLES2_RenderReadPixels()
2528 SDL_stack_free(vertices); in D3D11_RenderDrawPoints()2540 SDL_stack_free(vertices); in D3D11_RenderDrawPoints()2567 SDL_stack_free(vertices); in D3D11_RenderDrawLines()2579 SDL_stack_free(vertices); in D3D11_RenderDrawLines()
544 SDL_stack_free(events); in UpdateEventsForDeviceRemoval()
135 SDL_stack_free(events); in UpdateEventsForDeviceRemoval()
491 SDL_stack_free(path); in SDL_RWFromFile()
1445 SDL_stack_free(vertices); in D3D_RenderDrawPoints()1499 SDL_stack_free(vertices); in D3D_RenderDrawLines()