Searched refs:SH_EMULATE_GL_DRAW_ID (Results 1 – 11 of 11) sorted by relevance
64 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()65 compile("#version 100\n" + shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()67 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()161 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
64 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()65 compile("#version 100\n" + shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()67 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()165 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
165 ASSERT((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0); in writeExtensionBehavior()
415 const bool glDrawIDSupported = (compileOptions & SH_EMULATE_GL_DRAW_ID) != 0; in compileTreeImpl()853 if ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0) in checkAndSimplifyAST()1160 (compileOptions & SH_EMULATE_GL_DRAW_ID) != 0; in compile()
166 ASSERT((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0); in writeExtensionBehavior()
352 const bool glDrawIDSupported = (compileOptions & SH_EMULATE_GL_DRAW_ID) != 0u; in compileTreeImpl()649 if ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0u) in checkAndSimplifyAST()942 ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0u); in compile()
36 SH_SKIP_D3D_CONSTANT_REGISTER_ZERO | SH_EMULATE_GL_DRAW_ID | SH_INIT_SHARED_VARIABLES |
273 const ShCompileOptions SH_EMULATE_GL_DRAW_ID = UINT64_C(1) << 40; variable
269 const ShCompileOptions SH_EMULATE_GL_DRAW_ID = UINT64_C(1) << 38; variable
325 ShCompileOptions options = (SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in compile()
345 ShCompileOptions options = (SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in compile()