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Searched refs:SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DShaderVk.cpp70 compileOptions |= SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP; in compile()
/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
Dtranslator_fuzzer.cpp40 SH_IGNORE_PRECISION_QUALIFIERS | SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP;
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h328 const ShCompileOptions SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP = UINT64_C(1) << 53; variable
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.cpp955 if ((compileOptions & SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP) != 0) in checkAndSimplifyAST()