Searched refs:SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP (Results 1 – 4 of 4) sorted by relevance
70 compileOptions |= SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP; in compile()
40 SH_IGNORE_PRECISION_QUALIFIERS | SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP;
328 const ShCompileOptions SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP = UINT64_C(1) << 53; variable
955 if ((compileOptions & SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP) != 0) in checkAndSimplifyAST()