Searched refs:SH_GLSL_130_OUTPUT (Results 1 – 15 of 15) sorted by relevance
65 return SH_GLSL_130_OUTPUT; in GetShaderOutputType()
48 void InitializeCompiler() { InitializeCompiler(SH_GLSL_130_OUTPUT); } in InitializeCompiler()
24 case SH_GLSL_130_OUTPUT: in ShaderOutputTypeToGLSLVersion()
99 return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT || in IsGLSL130OrNewer()114 return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT || in IsGLSL410OrOlder()
726 case SH_GLSL_130_OUTPUT: in IsOutputGLSL()
138 return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT || in IsGLSL130OrNewer()153 return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT || in IsGLSL410OrOlder()
758 case SH_GLSL_130_OUTPUT: in IsOutputGLSL()
96 validOutputs.push_back(SH_GLSL_130_OUTPUT); in LLVMFuzzerTestOneInput()
159 validOutputs.push_back(SH_GLSL_130_OUTPUT); in LLVMFuzzerTestOneInput()
54 SH_GLSL_130_OUTPUT = 0x8B47, enumerator
56 SH_GLSL_130_OUTPUT = 0x8B47, enumerator
779 *outResult = SH_GLSL_130_OUTPUT; in ParseGLSLOutputVersion()
816 *outResult = SH_GLSL_130_OUTPUT; in ParseGLSLOutputVersion()