Searched refs:SH_GLSL_430_CORE_OUTPUT (Results 1 – 14 of 14) sorted by relevance
37 return SH_GLSL_430_CORE_OUTPUT; in GetShaderOutputType()
38 case SH_GLSL_430_CORE_OUTPUT: in ShaderOutputTypeToGLSLVersion()
102 output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || in IsGLSL130OrNewer()108 return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || in IsGLSL420OrNewer()
733 case SH_GLSL_430_CORE_OUTPUT: in IsOutputGLSL()
141 output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || in IsGLSL130OrNewer()147 return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || in IsGLSL420OrNewer()
765 case SH_GLSL_430_CORE_OUTPUT: in IsOutputGLSL()
103 validOutputs.push_back(SH_GLSL_430_CORE_OUTPUT); in LLVMFuzzerTestOneInput()
166 validOutputs.push_back(SH_GLSL_430_CORE_OUTPUT); in LLVMFuzzerTestOneInput()
61 SH_GLSL_430_CORE_OUTPUT = 0x8B86, enumerator
63 SH_GLSL_430_CORE_OUTPUT = 0x8B86, enumerator
800 *outResult = SH_GLSL_430_CORE_OUTPUT; in ParseGLSLOutputVersion()
837 *outResult = SH_GLSL_430_CORE_OUTPUT; in ParseGLSLOutputVersion()