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Searched refs:SH_IGNORE_PRECISION_QUALIFIERS (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DShaderVk.cpp65 compileOptions |= SH_IGNORE_PRECISION_QUALIFIERS; in compile()
/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
Dtranslator_fuzzer.cpp40 SH_IGNORE_PRECISION_QUALIFIERS | SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP;
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h320 const ShCompileOptions SH_IGNORE_PRECISION_QUALIFIERS = UINT64_C(1) << 50; variable
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DTranslatorVulkan.cpp1385 const bool enablePrecision = (compileOptions & SH_IGNORE_PRECISION_QUALIFIERS) == 0; in translate()
DBuildSPIRV.cpp664 const bool enablePrecision = (mCompileOptions & SH_IGNORE_PRECISION_QUALIFIERS) == 0; in getDecorations()