Searched refs:SPAN_XY (Results 1 – 9 of 9) sorted by relevance
384 if (span->arrayMask & SPAN_XY) in _swrast_depth_test_span()389 if (rb->Format == MESA_FORMAT_Z_UNORM16 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_test_span()394 else if (rb->Format == MESA_FORMAT_Z_UNORM32 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_test_span()404 if (span->arrayMask & SPAN_XY) { in _swrast_depth_test_span()461 if (span->arrayMask & SPAN_XY) { in _swrast_depth_test_span()517 if (span->arrayMask & SPAN_XY) in _swrast_depth_bounds_test()522 if (rb->Format == MESA_FORMAT_Z_UNORM32 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_bounds_test()538 if (span->arrayMask & SPAN_XY) { in _swrast_depth_bounds_test()
423 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()444 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()493 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()
54 #define SPAN_XY 0x08 /**< array.x[], y[] valid? */ macro
74 span.arrayMask = SPAN_XY; in _swrast_Bitmap()
633 if (span->arrayMask & SPAN_XY) { in interpolate_wpos()666 if (span->arrayMask & SPAN_XY) { in stipple_polygon_span()714 if (span->arrayMask & SPAN_XY) { in clip_span()1180 if (span->arrayMask & SPAN_XY) { in _swrast_write_rgba_span()1373 if (span->arrayMask & SPAN_XY) { in _swrast_write_rgba_span()1585 if (span->arrayMask & SPAN_XY) { in _swrast_get_dest_rgba()
374 span.arrayMask = SPAN_XY; in large_point()459 span->arrayMask = SPAN_XY | SPAN_Z; in pixel_point()
292 span.arrayMask = SPAN_XY; in NAME()
130 line.span.arrayMask = SPAN_XY | SPAN_COVERAGE; in NAME()
156 assert((span->arrayMask & SPAN_XY) == 0); in zoom_span()