Searched refs:STATE_INTERNAL_DRIVER (Results 1 – 5 of 5) sorted by relevance
46 const gl_state_index16 tokens[STATE_LENGTH] = { STATE_INTERNAL_DRIVER, var_enum }; in get_state_var()435 variable->state_slots[0].tokens[0] != STATE_INTERNAL_DRIVER) in lower_instr()479 var->state_slots[0].tokens[0] == STATE_INTERNAL_DRIVER) { in d3d12_lower_state_vars()513 var->state_slots[0].tokens[0] == STATE_INTERNAL_DRIVER) { in d3d12_lower_state_vars()519 const gl_state_index16 tokens[STATE_LENGTH] = { STATE_INTERNAL_DRIVER }; in d3d12_lower_state_vars()
235 const gl_state_index16 tokens[4] = { STATE_INTERNAL_DRIVER, in d3d12_lower_point_sprite()
144 STATE_INTERNAL_DRIVER, /* first available state index for drivers (must be last) */ enumerator
918 case STATE_INTERNAL_DRIVER: in _mesa_program_state_flags()
47 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)