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Searched refs:STATE_INTERNAL_DRIVER (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_nir_passes.c46 const gl_state_index16 tokens[STATE_LENGTH] = { STATE_INTERNAL_DRIVER, var_enum }; in get_state_var()
435 variable->state_slots[0].tokens[0] != STATE_INTERNAL_DRIVER) in lower_instr()
479 var->state_slots[0].tokens[0] == STATE_INTERNAL_DRIVER) { in d3d12_lower_state_vars()
513 var->state_slots[0].tokens[0] == STATE_INTERNAL_DRIVER) { in d3d12_lower_state_vars()
519 const gl_state_index16 tokens[STATE_LENGTH] = { STATE_INTERNAL_DRIVER }; in d3d12_lower_state_vars()
Dd3d12_lower_point_sprite.c235 const gl_state_index16 tokens[4] = { STATE_INTERNAL_DRIVER, in d3d12_lower_point_sprite()
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.h144 STATE_INTERNAL_DRIVER, /* first available state index for drivers (must be last) */ enumerator
Dprog_statevars.c918 case STATE_INTERNAL_DRIVER: in _mesa_program_state_flags()
/third_party/mesa3d/src/gallium/drivers/r300/compiler/
Dradeon_code.h47 #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)