Searched refs:SavedObj (Results 1 – 3 of 3) sorted by relevance
283 struct gl_texture_object *dst = &head->Texture.SavedObj[u][tex]; in _mesa_PushAttrib()635 const struct gl_texture_object *savedObj = &texstate->SavedObj[u][tgt]; in pop_texture_group()
5126 struct gl_texture_object SavedObj[MAX_COMBINED_TEXTURE_IMAGE_UNITS][NUM_TEXTURE_TARGETS]; member
4108 - mesa: fix buffer overrun in SavedObj texture obj array