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Searched refs:SavedObj (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dattrib.c283 struct gl_texture_object *dst = &head->Texture.SavedObj[u][tex]; in _mesa_PushAttrib()
635 const struct gl_texture_object *savedObj = &texstate->SavedObj[u][tgt]; in pop_texture_group()
Dmtypes.h5126 struct gl_texture_object SavedObj[MAX_COMBINED_TEXTURE_IMAGE_UNITS][NUM_TEXTURE_TARGETS]; member
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst4108 - mesa: fix buffer overrun in SavedObj texture obj array