Searched refs:SecondaryColorP3ui (Results 1 – 14 of 14) sorted by relevance
/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_3_autogen.h | 59 ANGLE_EXPORT void GL_APIENTRY SecondaryColorP3ui(GLenum type, GLuint color);
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D | entry_points_gl_3_3_autogen.cpp | 683 void GL_APIENTRY SecondaryColorP3ui(GLenum type, GLuint color) in SecondaryColorP3ui() function 698 ANGLE_CAPTURE(SecondaryColorP3ui, isCallValid, context, type, color); in SecondaryColorP3ui()
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D | proc_table_wgl_autogen.cpp | 781 {"glSecondaryColorP3ui", P(gl::SecondaryColorP3ui)},
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D | libGL_autogen.cpp | 3913 return gl::SecondaryColorP3ui(type, color); in glSecondaryColorP3ui()
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/third_party/mesa3d/src/mesa/vbo/ |
D | vbo_init_tmp.h | 214 vfmt->SecondaryColorP3ui = NAME(SecondaryColorP3ui);
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D | vbo_attrib_tmp.h | 1055 TAG(SecondaryColorP3ui)(GLenum type, GLuint color) in TAG() argument
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_vertex_type_2_10_10_10_rev.txt | 101 void SecondaryColorP3ui(enum type, uint color); 202 void SecondaryColorP3ui(enum type, uint coords);
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/third_party/openGLES/extensions/ARB/ |
D | ARB_vertex_type_2_10_10_10_rev.txt | 111 void SecondaryColorP3ui(enum type, uint color); 212 void SecondaryColorP3ui(enum type, uint coords);
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | entry_points_enum_autogen.h | 1009 SecondaryColorP3ui, enumerator
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D | entry_points_enum_autogen.cpp | 2003 case EntryPoint::SecondaryColorP3ui: in GetEntryPointName()
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/third_party/mesa3d/src/mesa/main/ |
D | vtxfmt.c | 194 SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui); in install_vtxfmt()
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D | dd.h | 1547 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
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/third_party/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 1191 { "glSecondaryColorP3ui", _O(SecondaryColorP3ui) },
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_autogen.cpp | 4171 ANGLE_CAPTURE(SecondaryColorP3ui, isCallValid, context, type, color); in GL_SecondaryColorP3ui()
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