Searched refs:ShaderBindingInfo (Results 1 – 4 of 4) sorted by relevance
136 struct ShaderBindingInfo { struct150 using BindingGroupInfoMap = std::map<BindingNumber, ShaderBindingInfo>; argument
170 [](const ShaderBindingInfo& shaderBinding, in CreateDefault()273 const ShaderBindingInfo& shaderBinding = bindingIt.second; in CreateDefault()
479 const ShaderBindingInfo& shaderInfo) { in ValidateCompatibilityOfSingleBindingWithLayout()870 bindingNumber, ShaderBindingInfo{}); in ReflectShaderUsingTint()876 ShaderBindingInfo* info = &it.first->second; in ReflectShaderUsingTint()
100 (*bindings)[bindGroupIndex].emplace(bindingNumber, ShaderBindingInfo{}); in ExtractSpirvInfo()103 ShaderBindingInfo* info = &it.first->second; in ExtractSpirvInfo()