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Searched refs:ShaderPaint (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/modules/sksg/src/
DSkSGPaint.cpp55 sk_sp<ShaderPaint> ShaderPaint::Make(sk_sp<Shader> sh) { in Make()
56 return sh ? sk_sp<ShaderPaint>(new ShaderPaint(std::move(sh))) in Make()
60 ShaderPaint::ShaderPaint(sk_sp<Shader> sh) in ShaderPaint() function in sksg::ShaderPaint
65 ShaderPaint::~ShaderPaint() { in ~ShaderPaint()
69 SkRect ShaderPaint::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
75 void ShaderPaint::onApplyToPaint(SkPaint* paint) const { in onApplyToPaint()
/third_party/flutter/skia/modules/sksg/src/
DSkSGPaint.cpp54 sk_sp<ShaderPaint> ShaderPaint::Make(sk_sp<Shader> sh) { in Make()
55 return sh ? sk_sp<ShaderPaint>(new ShaderPaint(std::move(sh))) in Make()
59 ShaderPaint::ShaderPaint(sk_sp<Shader> sh) in ShaderPaint() function in sksg::ShaderPaint
64 ShaderPaint::~ShaderPaint() { in ~ShaderPaint()
68 SkRect ShaderPaint::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
74 void ShaderPaint::onApplyToPaint(SkPaint* paint) const { in onApplyToPaint()
/third_party/flutter/skia/modules/sksg/include/
DSkSGPaint.h80 class ShaderPaint final : public PaintNode {
82 ~ShaderPaint() override;
84 static sk_sp<ShaderPaint> Make(sk_sp<Shader>);
92 explicit ShaderPaint(sk_sp<Shader>);
/third_party/skia/modules/sksg/include/
DSkSGPaint.h80 class ShaderPaint final : public PaintNode {
82 ~ShaderPaint() override;
84 static sk_sp<ShaderPaint> Make(sk_sp<Shader>);
92 explicit ShaderPaint(sk_sp<Shader>);
/third_party/skia/modules/skottie/src/layers/shapelayer/
DGradient.cpp212 ? AttachFill(jgrad, abuilder, sksg::ShaderPaint::Make(adapter->node()), adapter) in AttachGradientFill()
221 ? AttachStroke(jgrad, abuilder, sksg::ShaderPaint::Make(adapter->node()), adapter) in AttachGradientStroke()
/third_party/flutter/skia/modules/skottie/src/layers/
DShapeLayer.cpp145 sk_sp<sksg::ShaderPaint> AttachGradient(const skjson::ObjectValue& jgrad, in AttachGradient()
183 return sksg::ShaderPaint::Make(std::move(gradient_node)); in AttachGradient()