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Searched refs:ShaderVariableBuffer (Results 1 – 11 of 11) sorted by relevance

/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DUniform.h99 struct ShaderVariableBuffer : public ActiveVariable struct
101 ShaderVariableBuffer();
102 ShaderVariableBuffer(const ShaderVariableBuffer &other);
103 ~ShaderVariableBuffer() override;
111 using AtomicCounterBuffer = ShaderVariableBuffer; argument
114 struct InterfaceBlock : public ShaderVariableBuffer
DUniform.cpp118 ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0) {} in ShaderVariableBuffer() function in gl::ShaderVariableBuffer
120 ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default;
122 ShaderVariableBuffer::~ShaderVariableBuffer() {} in ~ShaderVariableBuffer()
124 int ShaderVariableBuffer::numActiveVariables() const in numActiveVariables()
DProgramLinkedResources.h44 struct ShaderVariableBuffer;
48 using AtomicCounterBuffer = ShaderVariableBuffer;
DProgram.cpp641 void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var) in WriteShaderVariableBuffer()
658 void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var) in LoadShaderVariableBuffer()
Dqueryutils.cpp858 void GetShaderVariableBufferResourceProperty(const ShaderVariableBuffer &buffer, in GetShaderVariableBufferResourceProperty()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DUniform.h100 struct ShaderVariableBuffer : public ActiveVariable struct
102 ShaderVariableBuffer();
103 ShaderVariableBuffer(const ShaderVariableBuffer &other);
104 ~ShaderVariableBuffer() override;
112 using AtomicCounterBuffer = ShaderVariableBuffer; argument
115 struct InterfaceBlock : public ShaderVariableBuffer
DUniform.cpp120 ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0) {} in ShaderVariableBuffer() function in gl::ShaderVariableBuffer
122 ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default;
124 ShaderVariableBuffer::~ShaderVariableBuffer() {} in ~ShaderVariableBuffer()
126 int ShaderVariableBuffer::numActiveVariables() const in numActiveVariables()
DProgramLinkedResources.h46 struct ShaderVariableBuffer;
50 using AtomicCounterBuffer = ShaderVariableBuffer;
DProgram.h117 void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var);
118 void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var);
DProgram.cpp710 void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var) in WriteShaderVariableBuffer()
727 void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var) in LoadShaderVariableBuffer()
Dqueryutils.cpp991 void GetShaderVariableBufferResourceProperty(const ShaderVariableBuffer &buffer, in GetShaderVariableBufferResourceProperty()