Searched refs:ShaderVariableBuffer (Results 1 – 11 of 11) sorted by relevance
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Uniform.h | 99 struct ShaderVariableBuffer : public ActiveVariable struct 101 ShaderVariableBuffer(); 102 ShaderVariableBuffer(const ShaderVariableBuffer &other); 103 ~ShaderVariableBuffer() override; 111 using AtomicCounterBuffer = ShaderVariableBuffer; argument 114 struct InterfaceBlock : public ShaderVariableBuffer
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D | Uniform.cpp | 118 ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0) {} in ShaderVariableBuffer() function in gl::ShaderVariableBuffer 120 ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default; 122 ShaderVariableBuffer::~ShaderVariableBuffer() {} in ~ShaderVariableBuffer() 124 int ShaderVariableBuffer::numActiveVariables() const in numActiveVariables()
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D | ProgramLinkedResources.h | 44 struct ShaderVariableBuffer; 48 using AtomicCounterBuffer = ShaderVariableBuffer;
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D | Program.cpp | 641 void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var) in WriteShaderVariableBuffer() 658 void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var) in LoadShaderVariableBuffer()
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D | queryutils.cpp | 858 void GetShaderVariableBufferResourceProperty(const ShaderVariableBuffer &buffer, in GetShaderVariableBufferResourceProperty()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Uniform.h | 100 struct ShaderVariableBuffer : public ActiveVariable struct 102 ShaderVariableBuffer(); 103 ShaderVariableBuffer(const ShaderVariableBuffer &other); 104 ~ShaderVariableBuffer() override; 112 using AtomicCounterBuffer = ShaderVariableBuffer; argument 115 struct InterfaceBlock : public ShaderVariableBuffer
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D | Uniform.cpp | 120 ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0) {} in ShaderVariableBuffer() function in gl::ShaderVariableBuffer 122 ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default; 124 ShaderVariableBuffer::~ShaderVariableBuffer() {} in ~ShaderVariableBuffer() 126 int ShaderVariableBuffer::numActiveVariables() const in numActiveVariables()
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D | ProgramLinkedResources.h | 46 struct ShaderVariableBuffer; 50 using AtomicCounterBuffer = ShaderVariableBuffer;
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D | Program.h | 117 void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var); 118 void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var);
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D | Program.cpp | 710 void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var) in WriteShaderVariableBuffer() 727 void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var) in LoadShaderVariableBuffer()
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D | queryutils.cpp | 991 void GetShaderVariableBufferResourceProperty(const ShaderVariableBuffer &buffer, in GetShaderVariableBufferResourceProperty()
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