Searched refs:Sint8x4 (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | VertexStateValidationTests.cpp | 391 DoTest(wgpu::VertexFormat::Sint8x4, "f32", false); in TEST_F() 392 DoTest(wgpu::VertexFormat::Sint8x4, "i32", true); in TEST_F() 393 DoTest(wgpu::VertexFormat::Sint8x4, "u32", false); in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | VertexFormatTests.cpp | 125 case wgpu::VertexFormat::Sint8x4: in BytesPerComponents() 184 case wgpu::VertexFormat::Sint8x4: in ComponentCount() 468 TEST_P(VertexFormatTest, Sint8x4) { in TEST_P() argument 484 DoVertexFormatTest(wgpu::VertexFormat::Sint8x4, vertexData, vertexData); in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | VertexFormat.cpp | 30 {wgpu::VertexFormat::Sint8x4, 4, 4, 1, VertexFormatBaseType::Sint},
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D | ShaderModule.cpp | 46 case wgpu::VertexFormat::Sint8x4: in ToTintVertexFormat()
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/third_party/skia/third_party/externals/dawn/src/utils/ |
D | TestUtils.cpp | 146 case wgpu::VertexFormat::Sint8x4: in VertexFormatSize()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPipelineD3D12.cpp | 41 case wgpu::VertexFormat::Sint8x4: in VertexFormatType()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 49 case wgpu::VertexFormat::Sint8x4: in VulkanVertexFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | CommandBufferGL.cpp | 61 case wgpu::VertexFormat::Sint8x4: in VertexFormatType() 119 case wgpu::VertexFormat::Sint8x4: in VertexFormatIsInt()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 36 case wgpu::VertexFormat::Sint8x4:
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 749 out = wgpu::VertexFormat::Sint8x4; in Convert()
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