Searched refs:SlicePitch (Results 1 – 6 of 6) sorted by relevance
56 case ImageInfo::SlicePitch: in getInfo()
240 BYTE* pDestSlice = reinterpret_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z; in MemcpySubresource()241 const BYTE* pSrcSlice = reinterpret_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * z; in MemcpySubresource()862 vertexData.SlicePitch = vBufferSize; // also the size of our triangle vertex data in InitD3D()969 indexData.SlicePitch = iBufferSize; // also the size of our index buffer in InitD3D()1122 textureSubresourceData.SlicePitch = imageBytesPerRow * textureDesc.Height; in InitD3D()
333 pLockedVolume->SlicePitch = layer_stride; in NineVolume9_LockBox()356 pLockedVolume->SlicePitch = This->transfer->layer_stride; in NineVolume9_LockBox()
1140 return ImageInfo::SlicePitch; in FromCLenum()1170 case ImageInfo::SlicePitch: in ToCLenum()1205 case ImageInfo::SlicePitch: in operator <<()
236 SlicePitch = 3, enumerator
1636 INT SlicePitch; member