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Searched refs:Snorm16x4 (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DVertexStateValidationTests.cpp321 state.cAttributes[0].format = wgpu::VertexFormat::Snorm16x4; in TEST_F()
381 DoTest(wgpu::VertexFormat::Snorm16x4, "f32", true); in TEST_F()
382 DoTest(wgpu::VertexFormat::Snorm16x4, "i32", false); in TEST_F()
383 DoTest(wgpu::VertexFormat::Snorm16x4, "u32", false); in TEST_F()
425 DoTest(wgpu::VertexFormat::Snorm16x4); in TEST_F()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DVertexFormatTests.cpp69 case wgpu::VertexFormat::Snorm16x4: in IsNormalizedFormat()
138 case wgpu::VertexFormat::Snorm16x4: in BytesPerComponents()
190 case wgpu::VertexFormat::Snorm16x4: in ComponentCount()
674 TEST_P(VertexFormatTest, Snorm16x4) { in TEST_P() argument
688 DoVertexFormatTest(wgpu::VertexFormat::Snorm16x4, vertexData, vertexData); in TEST_P()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DVertexFormat.cpp43 {wgpu::VertexFormat::Snorm16x4, 8, 4, 2, VertexFormatBaseType::Float},
DShaderModule.cpp70 case wgpu::VertexFormat::Snorm16x4: in ToTintVertexFormat()
/third_party/skia/third_party/externals/dawn/src/utils/
DTestUtils.cpp161 case wgpu::VertexFormat::Snorm16x4: in VertexFormatSize()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp65 case wgpu::VertexFormat::Snorm16x4: in VertexFormatType()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp73 case wgpu::VertexFormat::Snorm16x4: in VulkanVertexFormat()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DCommandBufferGL.cpp73 case wgpu::VertexFormat::Snorm16x4: in VertexFormatType()
107 case wgpu::VertexFormat::Snorm16x4: in VertexFormatIsNormalized()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DRenderPipelineMTL.mm60 case wgpu::VertexFormat::Snorm16x4:
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DConverter.cpp785 out = wgpu::VertexFormat::Snorm16x4; in Convert()