Searched refs:Snorm16x4 (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | VertexStateValidationTests.cpp | 321 state.cAttributes[0].format = wgpu::VertexFormat::Snorm16x4; in TEST_F() 381 DoTest(wgpu::VertexFormat::Snorm16x4, "f32", true); in TEST_F() 382 DoTest(wgpu::VertexFormat::Snorm16x4, "i32", false); in TEST_F() 383 DoTest(wgpu::VertexFormat::Snorm16x4, "u32", false); in TEST_F() 425 DoTest(wgpu::VertexFormat::Snorm16x4); in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | VertexFormatTests.cpp | 69 case wgpu::VertexFormat::Snorm16x4: in IsNormalizedFormat() 138 case wgpu::VertexFormat::Snorm16x4: in BytesPerComponents() 190 case wgpu::VertexFormat::Snorm16x4: in ComponentCount() 674 TEST_P(VertexFormatTest, Snorm16x4) { in TEST_P() argument 688 DoVertexFormatTest(wgpu::VertexFormat::Snorm16x4, vertexData, vertexData); in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | VertexFormat.cpp | 43 {wgpu::VertexFormat::Snorm16x4, 8, 4, 2, VertexFormatBaseType::Float},
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D | ShaderModule.cpp | 70 case wgpu::VertexFormat::Snorm16x4: in ToTintVertexFormat()
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/third_party/skia/third_party/externals/dawn/src/utils/ |
D | TestUtils.cpp | 161 case wgpu::VertexFormat::Snorm16x4: in VertexFormatSize()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPipelineD3D12.cpp | 65 case wgpu::VertexFormat::Snorm16x4: in VertexFormatType()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 73 case wgpu::VertexFormat::Snorm16x4: in VulkanVertexFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | CommandBufferGL.cpp | 73 case wgpu::VertexFormat::Snorm16x4: in VertexFormatType() 107 case wgpu::VertexFormat::Snorm16x4: in VertexFormatIsNormalized()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 60 case wgpu::VertexFormat::Snorm16x4:
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 785 out = wgpu::VertexFormat::Snorm16x4; in Convert()
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