/third_party/boost/libs/msm/doc/HTML/examples/ |
D | SCComposite.cpp | 93 struct Song1; 94 struct Playing : sc::simple_state< Playing, player,Song1 > 109 struct Song1 : sc::simple_state< Song1, Playing > struct 111 Song1() { /*std::cout << "entering Song1" << std::endl;*/ } // entry in Song1() function 112 ~Song1() { /*std::cout << "leaving Song1" << std::endl;*/ } // exit in ~Song1() argument 124 sc::transition< PreviousSong, Song1,
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D | Constructor.cpp | 113 struct Song1 : public msm::front::state<> struct 116 Song1():data_(0){} in Song1() function 117 Song1(int i):data_(i){} in Song1() function 140 typedef Song1 initial_state; 151 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >, 152 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >, 278 … << player_::Playing(msm::back::states_ << player_::Playing_::Song1(8)), in test() 282 … << p.get_state<player_::Playing&>().get_state<player_::Playing_::Song1&>().data_ << std::endl; in test()
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D | CompositeTutorialEuml.cpp | 55 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1) 64 Song2 == Song1 + next_song / start_next_song, 65 Song1 == Song2 + previous_song / start_prev_song, 73 init_ << Song1 << Region2State1 // Init State
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D | HistoryEuml.cpp | 53 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1) 61 Song2 == Song1 + next_song / start_next_song, 62 Song1 == Song2 + previous_song / start_prev_song, 70 init_ << Song1 // Init State
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D | EumlInternalDistributed.cpp | 66 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1) 73 Song2 == Song1 + next_song / start_next_song, 74 Song1 == Song2 + previous_song / start_prev_song, 81 init_ << Song1 // Init State
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D | MsmComposite.cpp | 77 struct Song1 : public msm::front::state<> {}; struct 81 typedef Song1 initial_state; 92 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >, 93 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
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D | OrthogonalDeferredEuml2.cpp | 92 configure_<< FirstSongPlaying ),Song1) 101 Song2 == Song1 + next_song / start_next_song, 102 Song1 == Song2 + previous_song / start_prev_song, 109 init_ << Song1, // Init State
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D | OrthogonalDeferredEuml.cpp | 94 configure_<< FirstSongPlaying ),Song1) 102 Song2 == Song1 + next_song / start_next_song, 103 Song1 == Song2 + previous_song / start_prev_song, 110 init_ << Song1, // Init State
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D | History.cpp | 79 struct Song1 : public msm::front::state<> struct 101 typedef Song1 initial_state; 112 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >, 113 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
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/third_party/boost/libs/msm/doc/PDF/examples/ |
D | SCComposite.cpp | 93 struct Song1; 94 struct Playing : sc::simple_state< Playing, player,Song1 > 109 struct Song1 : sc::simple_state< Song1, Playing > struct 111 Song1() { /*std::cout << "entering Song1" << std::endl;*/ } // entry in Song1() function 112 ~Song1() { /*std::cout << "leaving Song1" << std::endl;*/ } // exit in ~Song1() argument 124 sc::transition< PreviousSong, Song1,
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D | Constructor.cpp | 113 struct Song1 : public msm::front::state<> struct 116 Song1():data_(0){} in Song1() argument 117 Song1(int i):data_(i){} in Song1() argument 140 typedef Song1 initial_state; 151 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >, 152 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >, 278 … << player_::Playing(msm::back::states_ << player_::Playing_::Song1(8)), in test() 282 … << p.get_state<player_::Playing&>().get_state<player_::Playing_::Song1&>().data_ << std::endl; in test()
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D | CompositeTutorialEuml.cpp | 55 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1) 64 Song2 == Song1 + next_song / start_next_song, 65 Song1 == Song2 + previous_song / start_prev_song, 73 init_ << Song1 << Region2State1 // Init State
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D | HistoryEuml.cpp | 53 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1) 61 Song2 == Song1 + next_song / start_next_song, 62 Song1 == Song2 + previous_song / start_prev_song, 70 init_ << Song1 // Init State
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D | EumlInternalDistributed.cpp | 66 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1) 73 Song2 == Song1 + next_song / start_next_song, 74 Song1 == Song2 + previous_song / start_prev_song, 81 init_ << Song1 // Init State
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D | OrthogonalDeferredEuml2.cpp | 92 configure_<< FirstSongPlaying ),Song1) 101 Song2 == Song1 + next_song / start_next_song, 102 Song1 == Song2 + previous_song / start_prev_song, 109 init_ << Song1, // Init State
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D | MsmComposite.cpp | 77 struct Song1 : public msm::front::state<> {}; struct 81 typedef Song1 initial_state; 92 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >, 93 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
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D | OrthogonalDeferredEuml.cpp | 94 configure_<< FirstSongPlaying ),Song1) 102 Song2 == Song1 + next_song / start_next_song, 103 Song1 == Song2 + previous_song / start_prev_song, 110 init_ << Song1, // Init State
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/third_party/boost/libs/msm/test/ |
D | TestConstructor.cpp | 118 struct Song1 : public msm::front::state<> struct 121 Song1():data_(0){} in Song1() argument 122 Song1(int i):data_(i){} in Song1() argument 145 typedef Song1 initial_state; 156 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >, 157 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >, 264 … << player_::Playing(msm::back::states_ << player_::Playing_::Song1(8)), in BOOST_AUTO_TEST_CASE() 266 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().get_state<player_::Playing_::Song1&>().data_ … in BOOST_AUTO_TEST_CASE()
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D | History.cpp | 100 struct Song1 : public msm::front::state<> struct 128 typedef Song1 initial_state; 140 … _row < Song1 , NextSong , Song2 >, 141 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>, 229 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry() 230 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry() 276 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE() 286 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE() 351 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 2, in BOOST_AUTO_TEST_CASE()
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D | SerializeWithHistory.cpp | 106 struct Song1 : public msm::front::state<> struct 134 typedef Song1 initial_state; 146 … _row < Song1 , NextSong , Song2 >, 147 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>, 235 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry() 236 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry() 282 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE() 292 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE()
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D | CompositeMachine.cpp | 100 struct Song1 : public msm::front::state<> struct 128 typedef Song1 initial_state; 140 … _row < Song1 , NextSong , Song2 >, 141 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>, 229 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry() 230 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry() 276 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE() 286 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE()
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D | OrthogonalDeferred.cpp | 126 struct Song1 : public msm::front::state<> struct 156 typedef Song1 initial_state; 168 … _row < Song1 , NextSong , Song2 >, 169 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>, 294 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry() 295 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry() 351 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE() 366 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE()
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D | OrthogonalDeferred2.cpp | 131 struct Song1 : public msm::front::state<> struct 161 typedef Song1 initial_state; 173 … _row < Song1 , NextSong , Song2 >, 174 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>, 301 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry() 302 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry() 358 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE() 373 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE()
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D | CompositeEuml.cpp | 60 …++state_(entry_counter),++state_(exit_counter),attributes_ << entry_counter << exit_counter),Song1) 69 …Song2 == Song1 + next_song … 70 …Song1 == Song2 + previous_song [True_()] / ++fsm_(start_prev_song_guard_counter… 78 init_ << Song1 << Region2State1, // Init State 207 …p.get_state<Playing_type&>().get_state<BOOST_MSM_EUML_STATE_NAME(Song1)&>().get_attribute(exit_cou… in BOOST_AUTO_TEST_CASE()
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D | OrthogonalDeferred3.cpp | 131 struct Song1 : public msm::front::state<> struct 161 typedef Song1 initial_state; 173 … _row < Song1 , NextSong , Song2 >, 174 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>, 320 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry() 321 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry() 374 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE() 389 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE()
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