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Searched refs:Song1 (Results 1 – 25 of 47) sorted by relevance

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/third_party/boost/libs/msm/doc/HTML/examples/
DSCComposite.cpp93 struct Song1;
94 struct Playing : sc::simple_state< Playing, player,Song1 >
109 struct Song1 : sc::simple_state< Song1, Playing > struct
111 Song1() { /*std::cout << "entering Song1" << std::endl;*/ } // entry in Song1() function
112 ~Song1() { /*std::cout << "leaving Song1" << std::endl;*/ } // exit in ~Song1() argument
124 sc::transition< PreviousSong, Song1,
DConstructor.cpp113 struct Song1 : public msm::front::state<> struct
116 Song1():data_(0){} in Song1() function
117 Song1(int i):data_(i){} in Song1() function
140 typedef Song1 initial_state;
151 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >,
152 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
278 … << player_::Playing(msm::back::states_ << player_::Playing_::Song1(8)), in test()
282 … << p.get_state<player_::Playing&>().get_state<player_::Playing_::Song1&>().data_ << std::endl; in test()
DCompositeTutorialEuml.cpp55 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1)
64 Song2 == Song1 + next_song / start_next_song,
65 Song1 == Song2 + previous_song / start_prev_song,
73 init_ << Song1 << Region2State1 // Init State
DHistoryEuml.cpp53 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1)
61 Song2 == Song1 + next_song / start_next_song,
62 Song1 == Song2 + previous_song / start_prev_song,
70 init_ << Song1 // Init State
DEumlInternalDistributed.cpp66 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1)
73 Song2 == Song1 + next_song / start_next_song,
74 Song1 == Song2 + previous_song / start_prev_song,
81 init_ << Song1 // Init State
DMsmComposite.cpp77 struct Song1 : public msm::front::state<> {}; struct
81 typedef Song1 initial_state;
92 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >,
93 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
DOrthogonalDeferredEuml2.cpp92 configure_<< FirstSongPlaying ),Song1)
101 Song2 == Song1 + next_song / start_next_song,
102 Song1 == Song2 + previous_song / start_prev_song,
109 init_ << Song1, // Init State
DOrthogonalDeferredEuml.cpp94 configure_<< FirstSongPlaying ),Song1)
102 Song2 == Song1 + next_song / start_next_song,
103 Song1 == Song2 + previous_song / start_prev_song,
110 init_ << Song1, // Init State
DHistory.cpp79 struct Song1 : public msm::front::state<> struct
101 typedef Song1 initial_state;
112 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >,
113 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
/third_party/boost/libs/msm/doc/PDF/examples/
DSCComposite.cpp93 struct Song1;
94 struct Playing : sc::simple_state< Playing, player,Song1 >
109 struct Song1 : sc::simple_state< Song1, Playing > struct
111 Song1() { /*std::cout << "entering Song1" << std::endl;*/ } // entry in Song1() function
112 ~Song1() { /*std::cout << "leaving Song1" << std::endl;*/ } // exit in ~Song1() argument
124 sc::transition< PreviousSong, Song1,
DConstructor.cpp113 struct Song1 : public msm::front::state<> struct
116 Song1():data_(0){} in Song1() argument
117 Song1(int i):data_(i){} in Song1() argument
140 typedef Song1 initial_state;
151 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >,
152 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
278 … << player_::Playing(msm::back::states_ << player_::Playing_::Song1(8)), in test()
282 … << p.get_state<player_::Playing&>().get_state<player_::Playing_::Song1&>().data_ << std::endl; in test()
DCompositeTutorialEuml.cpp55 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1)
64 Song2 == Song1 + next_song / start_next_song,
65 Song1 == Song2 + previous_song / start_prev_song,
73 init_ << Song1 << Region2State1 // Init State
DHistoryEuml.cpp53 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1)
61 Song2 == Song1 + next_song / start_next_song,
62 Song1 == Song2 + previous_song / start_prev_song,
70 init_ << Song1 // Init State
DEumlInternalDistributed.cpp66 BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1)
73 Song2 == Song1 + next_song / start_next_song,
74 Song1 == Song2 + previous_song / start_prev_song,
81 init_ << Song1 // Init State
DOrthogonalDeferredEuml2.cpp92 configure_<< FirstSongPlaying ),Song1)
101 Song2 == Song1 + next_song / start_next_song,
102 Song1 == Song2 + previous_song / start_prev_song,
109 init_ << Song1, // Init State
DMsmComposite.cpp77 struct Song1 : public msm::front::state<> {}; struct
81 typedef Song1 initial_state;
92 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >,
93 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
DOrthogonalDeferredEuml.cpp94 configure_<< FirstSongPlaying ),Song1)
102 Song2 == Song1 + next_song / start_next_song,
103 Song1 == Song2 + previous_song / start_prev_song,
110 init_ << Song1, // Init State
/third_party/boost/libs/msm/test/
DTestConstructor.cpp118 struct Song1 : public msm::front::state<> struct
121 Song1():data_(0){} in Song1() argument
122 Song1(int i):data_(i){} in Song1() argument
145 typedef Song1 initial_state;
156 … a_row < Song1 , NextSong , Song2 , &pl::start_next_song >,
157 … a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
264 … << player_::Playing(msm::back::states_ << player_::Playing_::Song1(8)), in BOOST_AUTO_TEST_CASE()
266 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().get_state<player_::Playing_::Song1&>().data_ … in BOOST_AUTO_TEST_CASE()
DHistory.cpp100 struct Song1 : public msm::front::state<> struct
128 typedef Song1 initial_state;
140 … _row < Song1 , NextSong , Song2 >,
141 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>,
229 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry()
230 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry()
276 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE()
286 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE()
351 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 2, in BOOST_AUTO_TEST_CASE()
DSerializeWithHistory.cpp106 struct Song1 : public msm::front::state<> struct
134 typedef Song1 initial_state;
146 … _row < Song1 , NextSong , Song2 >,
147 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>,
235 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry()
236 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry()
282 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE()
292 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE()
DCompositeMachine.cpp100 struct Song1 : public msm::front::state<> struct
128 typedef Song1 initial_state;
140 … _row < Song1 , NextSong , Song2 >,
141 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>,
229 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry()
230 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry()
276 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE()
286 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE()
DOrthogonalDeferred.cpp126 struct Song1 : public msm::front::state<> struct
156 typedef Song1 initial_state;
168 … _row < Song1 , NextSong , Song2 >,
169 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>,
294 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry()
295 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry()
351 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE()
366 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE()
DOrthogonalDeferred2.cpp131 struct Song1 : public msm::front::state<> struct
161 typedef Song1 initial_state;
173 … _row < Song1 , NextSong , Song2 >,
174 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>,
301 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry()
302 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry()
358 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE()
373 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE()
DCompositeEuml.cpp60 …++state_(entry_counter),++state_(exit_counter),attributes_ << entry_counter << exit_counter),Song1)
69 …Song2 == Song1 + next_song …
70Song1 == Song2 + previous_song [True_()] / ++fsm_(start_prev_song_guard_counter…
78 init_ << Song1 << Region2State1, // Init State
207 …p.get_state<Playing_type&>().get_state<BOOST_MSM_EUML_STATE_NAME(Song1)&>().get_attribute(exit_cou… in BOOST_AUTO_TEST_CASE()
DOrthogonalDeferred3.cpp131 struct Song1 : public msm::front::state<> struct
161 typedef Song1 initial_state;
173 … _row < Song1 , NextSong , Song2 >,
174 … row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>,
320 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_c… in on_entry()
321 …fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_co… in on_entry()
374 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, in BOOST_AUTO_TEST_CASE()
389 … p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, in BOOST_AUTO_TEST_CASE()

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