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Searched refs:SpillMode (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DSplitKit.h305 ComplementSpillMode SpillMode = SM_Partition; variable
344 return LRCalc[SpillMode != SM_Partition && RegIdx != 0]; in getLRCalc()
DSplitKit.cpp377 SpillMode = SM; in reset()
385 if (SpillMode) in reset()
777 if (SpillMode && !SlotIndex::isSameInstr(ParentVNI->def, Idx) && in leaveIntvAfter()
1086 if (SpillMode == SM_Speed && in hoistCopies()
1114 if (SpillMode == SM_Speed && !NotToHoistSet.empty()) in hoistCopies()
1224 if (SpillMode) in transferValues()
1490 switch (SpillMode) { in finish()