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Searched refs:TESS_CONTROL_SHADER (Results 1 – 25 of 27) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
404 m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */ in initTest()
412 m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */ in initTest()
615 test_3.expected_data_source = m_glExtTokens.TESS_CONTROL_SHADER; in iterate()
855 else if (test.expected_data_source == m_glExtTokens.TESS_CONTROL_SHADER) in iterate()
DesextcTessellationShaderPrimitiveCoverage.cpp419 m_quad_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
425 m_triangles_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
DesextcTessellationShaderTCTE.cpp310 run.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in executeTestRun()
1292 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
2385 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestRun()
2470 …gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_CONTROL_SHADER, &program_tc_id); in initTestRun()
3014 if ((glw::GLenum)shader_type_tc != m_glExtTokens.TESS_CONTROL_SHADER) in iterate()
3028 … gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_CONTROL_SHADER, &shader_id_tc); in iterate()
3343 out_test_ptr->tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestDescriptor()
3924 out_test_ptr->tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestDescriptor()
DesextcTessellationShaderProgramInterfaces.cpp118 m_tc_shader_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
DesextcTessellationShaderTessellation.cpp544 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun()
1159 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun()
1890 test.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestDescriptor()
2512 m_tcs_id_1 = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
2515 m_tcs_id_2 = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
DesextcTessellationShaderBarrier.cpp182 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
DesextcTessellationShaderProperties.cpp216 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
DesextcTessellationShaderMaxPatchVertices.cpp573 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
DesextcTessellationShaderVertexOrdering.cpp187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
DesextcTessellationShaderPoints.cpp507 test.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in iterate()
DesextcTessellationShaderTriangles.cpp187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
DesextcTessellationShaderErrors.cpp540 result = m_glExtTokens.TESS_CONTROL_SHADER; in getGLEnumForPipelineStage()
DesextcTessellationShaderUtils.cpp1238 tc_id = m_gl.createShader(m_parent_test->m_glExtTokens.TESS_CONTROL_SHADER); in initTessellationVertexCounterProgram()
DesextcTessellationShaderInvariance.cpp332 const glw::GLenum SHADER_TYPE_TESSELLATION_CONTROL = m_glExtTokens.TESS_CONTROL_SHADER; in initTest()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcExtTokens.cpp72 TESS_CONTROL_SHADER = GL_TESS_CONTROL_SHADER; in init()
197 TESS_CONTROL_SHADER = GL_TESS_CONTROL_SHADER_EXT; in init()
DglcExtTokens.hpp71 glw::GLenum TESS_CONTROL_SHADER; member
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp855 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram()
DesextcTextureCubeMapArrayImageTextureSize.cpp829 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram()
DesextcTextureCubeMapArraySampling.cpp4622 pass_through_tesselation_control_shader.init(gl, test.m_glExtTokens.TESS_CONTROL_SHADER,
4624 sampling_tesselation_control_shader.init(gl, test.m_glExtTokens.TESS_CONTROL_SHADER,
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.hpp661 TESS_CONTROL_SHADER, enumerator
Dgl4cGPUShaderFP64Tests.cpp5122 writePreamble(tess_control_shader_code, TESS_CONTROL_SHADER); in prepareProgram()
5136 writeVaryingDeclarations(tess_control_shader_code, TESS_CONTROL_SHADER); in prepareProgram()
5143 writeMainBody(tess_control_shader_code, TESS_CONTROL_SHADER); in prepareProgram()
5512 case TESS_CONTROL_SHADER: in writeMainBody()
5528 if (TESS_CONTROL_SHADER == shader_stage) in writeMainBody()
5583 if (TESS_CONTROL_SHADER == shader_stage) in writeMainBody()
5615 if (TESS_CONTROL_SHADER == shader_stage) in writeMainBody()
5669 case TESS_CONTROL_SHADER: in writePreamble()
5765 case TESS_CONTROL_SHADER: in writeVaryingDeclarations()
5824 case TESS_CONTROL_SHADER: in writeVaryingPassthrough()
/third_party/openGLES/extensions/ARB/
DARB_program_interface_query.txt994 TESS_CONTROL_SHADER
1074 TESS_CONTROL_SUBROUTINE TESS_CONTROL_SHADER
1086 TESS_CONTROL_SUBROUTINE_ TESS_CONTROL_SHADER
DARB_separate_shader_objects.txt571 VERTEX_SHADER, GEOMETRY_SHADER, FRAGMENT_SHADER, TESS_CONTROL_SHADER,
1158 If <pname> is TESS_CONTROL_SHADER, the name of the current
1737TESS_CONTROL_SHADER Z+ GetProgramPipelineiv 0 Name of current tessell- 2.20.2 …
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_program_interface_query.txt977 TESS_CONTROL_SHADER
1057 TESS_CONTROL_SUBROUTINE TESS_CONTROL_SHADER
1069 TESS_CONTROL_SUBROUTINE_ TESS_CONTROL_SHADER
DARB_separate_shader_objects.txt561 VERTEX_SHADER, GEOMETRY_SHADER, FRAGMENT_SHADER, TESS_CONTROL_SHADER,
1148 If <pname> is TESS_CONTROL_SHADER, the name of the current
1727TESS_CONTROL_SHADER Z+ GetProgramPipelineiv 0 Name of current tessell- 2.20.2 …

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