/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | image-query-selective.frag | 23 uint spvTextureSize(Texture1D<float4> Tex, uint Level, out uint Param) 26 Tex.GetDimensions(Level, ret.x, Param); 30 uint spvTextureSize(Texture1D<int4> Tex, uint Level, out uint Param) 33 Tex.GetDimensions(Level, ret.x, Param); 37 uint spvTextureSize(Texture1D<uint4> Tex, uint Level, out uint Param) 40 Tex.GetDimensions(Level, ret.x, Param); 44 uint2 spvTextureSize(Texture2D<float4> Tex, uint Level, out uint Param) 47 Tex.GetDimensions(Level, ret.x, ret.y, Param); 51 uint3 spvTextureSize(Texture2DArray<int4> Tex, uint Level, out uint Param) 54 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); [all …]
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D | image-query.frag | 19 uint spvTextureSize(Texture1D<float4> Tex, uint Level, out uint Param) 22 Tex.GetDimensions(Level, ret.x, Param); 26 uint2 spvTextureSize(Texture2D<float4> Tex, uint Level, out uint Param) 29 Tex.GetDimensions(Level, ret.x, ret.y, Param); 33 uint3 spvTextureSize(Texture2DArray<float4> Tex, uint Level, out uint Param) 36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 40 uint3 spvTextureSize(Texture3D<float4> Tex, uint Level, out uint Param) 43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 47 uint spvTextureSize(Buffer<float4> Tex, uint Level, out uint Param) 50 Tex.GetDimensions(ret.x); [all …]
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D | image-query-uav.nonwritable-uav-texture.frag | 7 uint3 spvTextureSize(Texture2DArray<float4> Tex, uint Level, out uint Param) 10 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 14 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param) 17 Tex.GetDimensions(ret.x, ret.y); 22 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param) 25 Tex.GetDimensions(ret.x); 30 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param) 33 Tex.GetDimensions(ret.x, ret.y, ret.z); 38 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param) 41 Tex.GetDimensions(ret.x);
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D | image-query-uav.frag | 7 uint3 spvImageSize(RWTexture2DArray<float> Tex, out uint Param) 10 Tex.GetDimensions(ret.x, ret.y, ret.z); 15 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param) 18 Tex.GetDimensions(ret.x, ret.y); 23 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param) 26 Tex.GetDimensions(ret.x); 31 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param) 34 Tex.GetDimensions(ret.x, ret.y, ret.z); 39 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param) 42 Tex.GetDimensions(ret.x);
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D | nonuniform-qualifier.nonuniformresource.sm51.frag | 31 uint2 spvTextureSize(Texture2D<float4> Tex, uint Level, out uint Param) 34 Tex.GetDimensions(Level, ret.x, ret.y, Param); 38 uint2 spvTextureSize(Texture2DMS<float4> Tex, uint Level, out uint Param) 41 Tex.GetDimensions(ret.x, ret.y, Param); 45 uint2 spvImageSize(RWTexture2D<float> Tex, out uint Param) 48 Tex.GetDimensions(ret.x, ret.y);
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D | texture-size-combined-image-sampler.frag | 11 uint2 spvTextureSize(Texture2D<float4> Tex, uint Level, out uint Param) 14 Tex.GetDimensions(Level, ret.x, ret.y, Param);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/ |
D | image-fetch-uint-coord.asm.frag | 12 OpName %Tex "Tex" 19 OpDecorate %Tex DescriptorSet 0 20 OpDecorate %Tex Binding 0 33 %Tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant 40 %27 = OpLoad %type_2d_image %Tex
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/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/asm/frag/ |
D | image-fetch-uint-coord.asm.frag | 12 OpName %Tex "Tex" 19 OpDecorate %Tex DescriptorSet 0 20 OpDecorate %Tex Binding 0 33 %Tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant 40 %27 = OpLoad %type_2d_image %Tex
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl-no-opt/asm/frag/ |
D | image-fetch-uint-coord.asm.frag | 12 OpName %Tex "Tex" 19 OpDecorate %Tex DescriptorSet 0 20 OpDecorate %Tex Binding 0 33 %Tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant 40 %27 = OpLoad %type_2d_image %Tex
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/third_party/skia/third_party/externals/spirv-cross/shaders/asm/frag/ |
D | sampler-buffer-without-sampler.asm.frag | 17 OpName %Tex "Tex" 20 OpDecorate %Tex DescriptorSet 0 22 OpDecorate %Tex Binding 1 42 %Tex = OpVariable %_ptr_UniformConstant_25 UniformConstant 59 %28 = OpLoad %25 %Tex
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/third_party/glslang/Test/ |
D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | nonuniform-qualifier.nonuniformresource.sm51.frag | 31 uint2 spvTextureSize(Texture2D<float4> Tex, uint Level, out uint Param) 34 Tex.GetDimensions(Level, ret.x, ret.y, Param); 38 uint2 spvTextureSize(Texture2DMS<float4> Tex, uint Level, out uint Param) 41 Tex.GetDimensions(ret.x, ret.y, Param); 45 uint2 spvImageSize(RWTexture2D<float> Tex, out uint Param) 48 Tex.GetDimensions(ret.x, ret.y);
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D | texture-size-combined-image-sampler.frag | 11 uint2 spvTextureSize(Texture2D<float4> Tex, uint Level, out uint Param) 14 Tex.GetDimensions(Level, ret.x, ret.y, Param);
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/third_party/glslang/Test/baseResults/ |
D | hlsl.multiDescriptorSet.frag.out | 15 MemberName 9(PS_INPUT) 1 "Tex" 33 Name 82 "input.Tex" 62 Decorate 82(input.Tex) Location 0 107 82(input.Tex): 81(ptr) Variable Input 119 83: 8(fvec2) Load 82(input.Tex)
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
D | sampler-buffer-without-sampler.asm.frag | 4 layout(binding = 1) uniform samplerBuffer Tex; 11 _entryPointOutput = texelFetch(Tex, 10);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | sampler-buffer-without-sampler.asm.frag | 4 layout(binding = 1) uniform samplerBuffer Tex; 12 return texelFetch(Tex, 10);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | image-fetch-uint-coord.asm.frag | 16 fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> Tex [[texture(0)]]) 19 out.out_var_SV_Target0 = Tex.read(uint2(in.in_var_TEXCOORD0.xy), in.in_var_TEXCOORD0.z);
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D | texture-access.swizzle.asm.frag | 76 template<typename T, template<typename, access = access::sample, typename = void> class Tex, typena… 77 inline vec<T, 4> spvGatherSwizzle(const thread Tex<T>& t, sampler s, uint sw, component c, Ts... pa… 113 template<typename T, template<typename, access = access::sample, typename = void> class Tex, typena… 114 inline vec<T, 4> spvGatherCompareSwizzle(const thread Tex<T>& t, sampler s, uint sw, Ts... params)
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/ |
D | image-fetch-uint-coord.asm.frag | 1 Texture2D<float4> Tex : register(t0); 18 out_var_SV_Target0 = Tex.Load(int3(in_var_TEXCOORD0.xy, in_var_TEXCOORD0.z));
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/third_party/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_vtbl.c | 134 GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & in i830_render_start() 164 if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { in i830_render_start() 166 i830->state.Tex[i][I830_TEXREG_MCS] = mcs; in i830_render_start() 402 sz += sizeof(state->Tex[i]); in get_state_size() 539 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]); in i830_emit_state() 545 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]); in i830_emit_state() 546 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]); in i830_emit_state() 547 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]); in i830_emit_state() 548 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]); in i830_emit_state() 549 OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]); in i830_emit_state() [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/frag/ |
D | image-extract-reuse.asm.frag | 11 uint2 spvTextureSize(Texture2D<float4> Tex, uint Level, out uint Param) 14 Tex.GetDimensions(Level, ret.x, ret.y, Param);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/frag/ |
D | image-extract-reuse.asm.frag | 11 uint2 spvTextureSize(Texture2D<float4> Tex, uint Level, out uint Param) 14 Tex.GetDimensions(Level, ret.x, ret.y, Param);
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/third_party/openGLES/extensions/EXT/ |
D | EXT_index_texture.txt | 97 Internal Format Tex Func Tex Func Tex Func Tex Func Tex Func
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_index_texture.txt | 97 Internal Format Tex Func Tex Func Tex Func Tex Func Tex Func
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/ |
D | texture-access.swizzle.frag | 76 template<typename T, template<typename, access = access::sample, typename = void> class Tex, typena… 77 inline vec<T, 4> spvGatherSwizzle(const thread Tex<T>& t, sampler s, uint sw, component c, Ts... pa… 113 template<typename T, template<typename, access = access::sample, typename = void> class Tex, typena… 114 inline vec<T, 4> spvGatherCompareSwizzle(const thread Tex<T>& t, sampler s, uint sw, Ts... params)
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