Searched refs:TextureCubeArray (Results 1 – 25 of 89) sorted by relevance
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluTexture.hpp | 254 class TextureCubeArray class 257 …TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int … 258 … TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers); 260 ~TextureCubeArray (void); 264 tcu::TextureCubeArray& getRefTexture (void) { return m_refTexture; } in getRefTexture() 265 const tcu::TextureCubeArray& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 269 TextureCubeArray (const TextureCubeArray& other); // Not allowed! 270 TextureCubeArray& operator= (const TextureCubeArray& other); // Not allowed! 277 tcu::TextureCubeArray m_refTexture;
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/third_party/skia/third_party/externals/tint/test/types/texture/sampled/ |
D | cube_array.wgsl.expected.hlsl | 1 TextureCubeArray<float4> t_f : register(t0, space0); 2 TextureCubeArray<int4> t_i : register(t1, space0); 3 TextureCubeArray<uint4> t_u : register(t2, space0);
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 47 class TextureCubeArray; 110 TextureBinding(const glu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler); 118 void setTexture(const glu::TextureCubeArray* texCubeArray); 148 const glu::TextureCubeArray* getCubeArray(void) const in getCubeArray() 162 const glu::TextureCubeArray* texCubeArray; 185 const tcu::TextureCubeArray* texCubeArray;
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/third_party/glslang/Test/ |
D | hlsl.gather.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplegrad.offsetarray.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
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D | hlsl.samplebias.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
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D | hlsl.samplelevel.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.sample.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
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D | hlsl.calculatelod.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.calculatelodunclamped.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplegrad.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
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D | hlsl.load.offsetarray.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmplevelzero.basic.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmp.basic.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmplevelzero.array.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.load.basic.dx10.vert | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmp.array.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.load.array.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.load.basic.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.load.offset.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmp.offset.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmplevelzero.offset.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmplevelzero.offsetarray.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmp.offsetarray.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.gatherRGBA.array.dx10.frag | 12 TextureCubeArray <float4> g_tTexcdf4a; 13 TextureCubeArray <int4> g_tTexcdi4a; 14 TextureCubeArray <uint4> g_tTexcdu4a;
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