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Searched refs:TextureMtl (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DTextureMtl.mm7 // TextureMtl.mm:
8 // Implements the class methods for TextureMtl.
11 #include "libANGLE/renderer/metal/TextureMtl.h"
630 // TextureMtl implementation
631 TextureMtl::TextureMtl(const gl::TextureState &state) : TextureImpl(state) {}
633 TextureMtl::~TextureMtl() = default;
635 void TextureMtl::onDestroy(const gl::Context *context)
640 void TextureMtl::releaseTexture(bool releaseImages)
645 void TextureMtl::releaseTexture(bool releaseImages, bool releaseTextureObjectsOnly)
684 angle::Result TextureMtl::ensureTextureCreated(const gl::Context *context)
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DTextureMtl.h31 class TextureMtl : public TextureImpl
34 TextureMtl(const gl::TextureState &state);
36 TextureMtl(const TextureMtl &mtl, GLenum format);
37 ~TextureMtl() override;
DBUILD.gn48 "TextureMtl.h",
49 "TextureMtl.mm",
DImageMtl.mm18 #include "libANGLE/renderer/metal/TextureMtl.h"
Dmtl_common.h111 class TextureMtl; variable
DContextMtl.mm28 #include "libANGLE/renderer/metal/TextureMtl.h"
251 TextureMtl *textureMtl = mtl::GetImpl(texture);
1043 // setImage or setSubImage in TextureMtl, which is plumbed through the frontend call
1207 return new TextureMtl(state);
2223 TextureMtl *textureMtl = mtl::GetImpl(texture);
DProgramMtl.mm24 #include "libANGLE/renderer/metal/TextureMtl.h"
1321 TextureMtl *textureMtl = mtl::GetImpl(texture);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/doc/
DTextureDataCompleteness.md13 sure it is GL spec conformant (TextureMtl):