Searched refs:TextureSubresourceUsage (Results 1 – 8 of 8) sorted by relevance
40 const TextureSubresourceUsage& textureUsage);50 std::map<TextureBase*, TextureSubresourceUsage> mTextureUsages;
36 using TextureSubresourceUsage = SubresourceStorage<wgpu::TextureUsage>; variable46 std::vector<TextureSubresourceUsage> textureUsages;
45 TextureSubresourceUsage& textureUsage = it.first->second; in TextureViewUsedAs()65 const TextureSubresourceUsage& textureUsage) { in AddRenderBundleTextureUsage()72 TextureSubresourceUsage* passTextureUsage = &it.first->second; in AddRenderBundleTextureUsage()
48 const TextureSubresourceUsage& textureUsage = scope.textureUsages[i]; in ValidateSyncScopeResourceUsage()
74 const TextureSubresourceUsage& textureUsages);
890 const TextureSubresourceUsage& textureUsages) { in TrackUsageAndGetResourceBarrierForPass()
74 const TextureSubresourceUsage& textureUsages,
987 const TextureSubresourceUsage& textureUsages, in TransitionUsageForPass()