Searched refs:ToState (Results 1 – 4 of 4) sorted by relevance
41 int ToState; member49 int ToState = -1; member
653 assert(UME.ToState < State && "states should decrease"); in emitSEHActionsForRange()654 State = UME.ToState; in emitSEHActionsForRange()761 OS.EmitIntValue(UME.ToState, 4); in emitCXXFrameHandler3Table()1048 int ToState = UME.ToState == -1 ? BaseState : UME.ToState; in emitExceptHandlerTable() local1050 OS.EmitIntValue(ToState, 4); in emitExceptHandlerTable()
131 static int addUnwindMapEntry(WinEHFuncInfo &FuncInfo, int ToState, in addUnwindMapEntry() argument134 UME.ToState = ToState; in addUnwindMapEntry()320 Entry.ToState = ParentState; in addSEHExcept()331 Entry.ToState = ParentState; in addSEHFinally()
662 auto MemAliasPropagate = [&](MatchState FromState, MatchState ToState) { in processWorkListItem() argument664 propagate(Src, *ToNodeBelow, ToState, ReachSet, WorkList); in processWorkListItem()