Searched refs:TurtleScreen (Results 1 – 4 of 4) sorted by relevance
9 from turtle import TurtleScreen, RawTurtle, TK18 s1 = TurtleScreen(cv1)20 s2 = TurtleScreen(cv2)
250 turtle.TurtleScreen.__init__(_s_, _s_._canvas)331 turtle.TurtleScreen._RUNNING = False347 turtle.TurtleScreen._RUNNING = True385 turtle.TurtleScreen._RUNNING = False388 turtle.TurtleScreen._RUNNING = False
58 1. The :class:`TurtleScreen` class defines graphics windows as a playground for64 :class:`TurtleScreen` subclass. This function should be used when68 All methods of TurtleScreen/Screen also exist as functions, i.e. as part of72 on a :class:`TurtleScreen`. Its constructor needs a Canvas, ScrolledCanvas73 or TurtleScreen as argument, so the RawTurtle objects know where to draw.190 Methods of TurtleScreen/Screen1100 :param arg: object to be written to the TurtleScreen1164 name of current shape. Shape with *name* must exist in the TurtleScreen's1498 Return the :class:`TurtleScreen` object the turtle is drawing on.1499 TurtleScreen methods can then be called for that object.[all …]
886 data = TurtleScreen._image(data)956 class TurtleScreen(TurtleScreenBase): class1291 if not TurtleScreen._RUNNING:1292 TurtleScreen._RUNNING = True2526 elif isinstance(canvas, TurtleScreen):2536 self.screen = TurtleScreen(canvas)3667 class _Screen(TurtleScreen):3692 TurtleScreen.__init__(self, _Screen._canvas)3759 TurtleScreen._RUNNING = False