Searched refs:UI8 (Results 1 – 1 of 1) sorted by relevance
1088 #define UI8(OFFS, COUNT) ((*((const deUint8*)pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1)) in getPixel() macro1092 #define UN8(OFFS, COUNT) channelToUnormFloat(UI8 (OFFS, COUNT), (COUNT)) in getPixel()1101 …case TextureFormat::UNSIGNED_BYTE_44: return UVec4(UI8 (4, 4), UI8 ( 0, 4), 0u, 1u).cast<f… in getPixel()1134 #undef UI8 in getPixel()