Searched refs:UV_WINDOWS_RADIUS (Results 1 – 3 of 3) sorted by relevance
110 pSrcUV = pSrcUV + UV_WINDOWS_RADIUS * iStride; in WaverageDenoiseChroma()111 for (int32_t h = UV_WINDOWS_RADIUS; h < iHeight - UV_WINDOWS_RADIUS; h++) { in WaverageDenoiseChroma()112 for (w = UV_WINDOWS_RADIUS; w < iWidth - UV_WINDOWS_RADIUS - TAIL_OF_LINE8; w += 8) { in WaverageDenoiseChroma()116 for (; w < iWidth - UV_WINDOWS_RADIUS; w++) { in WaverageDenoiseChroma()
91 uint8_t* pStartPixels = pSample - UV_WINDOWS_RADIUS * iStride - UV_WINDOWS_RADIUS; in WaverageChromaFilter8_c()
54 #define UV_WINDOWS_RADIUS (2) macro