Searched refs:Uint32x3 (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | VertexStateValidationTests.cpp | 325 state.cAttributes[0].format = wgpu::VertexFormat::Uint32x3; in TEST_F() 386 DoTest(wgpu::VertexFormat::Uint32x3, "f32", false); in TEST_F() 387 DoTest(wgpu::VertexFormat::Uint32x3, "i32", false); in TEST_F() 388 DoTest(wgpu::VertexFormat::Uint32x3, "u32", true); in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | VertexFormatTests.cpp | 84 case wgpu::VertexFormat::Uint32x3: in IsUnsignedFormat() 148 case wgpu::VertexFormat::Uint32x3: in BytesPerComponents() 180 case wgpu::VertexFormat::Uint32x3: in ComponentCount() 765 TEST_P(VertexFormatTest, Uint32x3) { in TEST_P() argument 770 DoVertexFormatTest(wgpu::VertexFormat::Uint32x3, vertexData, vertexData); in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | VertexFormat.cpp | 53 {wgpu::VertexFormat::Uint32x3, 12, 3, 4, VertexFormatBaseType::Uint},
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D | ShaderModule.cpp | 88 case wgpu::VertexFormat::Uint32x3: in ToTintVertexFormat()
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/third_party/skia/third_party/externals/dawn/src/utils/ |
D | TestUtils.cpp | 168 case wgpu::VertexFormat::Uint32x3: in VertexFormatSize()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPipelineD3D12.cpp | 83 case wgpu::VertexFormat::Uint32x3: in VertexFormatType()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 91 case wgpu::VertexFormat::Uint32x3: in VulkanVertexFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | CommandBufferGL.cpp | 85 case wgpu::VertexFormat::Uint32x3: in VertexFormatType() 126 case wgpu::VertexFormat::Uint32x3: in VertexFormatIsInt()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 78 case wgpu::VertexFormat::Uint32x3:
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 812 out = wgpu::VertexFormat::Uint32x3; in Convert()
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