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Searched refs:VARYING_BIT_EDGE (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
Dnir_lower_passthrough_edgeflags.c88 shader->info.outputs_written |= VARYING_BIT_EDGE; in lower_impl()
/third_party/mesa3d/src/compiler/
Dshader_enums.h447 #define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE) macro
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_nir.c479 info->writes_edgeflag = nir->info.outputs_written & VARYING_BIT_EDGE; in si_nir_scan_shader()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.cpp341 (vs->initial->info.outputs_written & VARYING_BIT_EDGE || in fill_mode_lowered()
/third_party/mesa3d/src/gallium/drivers/iris/
Diris_program.c371 nir->info.outputs_written &= ~VARYING_BIT_EDGE; in iris_fix_edge_flags()
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_program.c344 nir->info.outputs_written &= ~VARYING_BIT_EDGE; in crocus_fix_edge_flags()