Searched refs:VARYING_BIT_PRIMITIVE_ID (Results 1 – 4 of 4) sorted by relevance
655 VARYING_BIT_PRIMITIVE_ID; in d3d12_fill_shader_key()722 if (sel->is_gs_variant && next && next->initial->info.inputs_read & VARYING_BIT_PRIMITIVE_ID) in d3d12_fill_shader_key()1043 0 : VARYING_BIT_PRIMITIVE_ID; in d3d12_create_shader()1047 VARYING_BIT_PRIMITIVE_ID; in d3d12_create_shader()
453 #define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID) macro
450 nir->info.inputs_read & VARYING_BIT_PRIMITIVE_ID; in si_nir_scan_shader()474 info->writes_primid = nir->info.outputs_written & VARYING_BIT_PRIMITIVE_ID; in si_nir_scan_shader()
3023 b->shader->info.inputs_read |= VARYING_BIT_PRIMITIVE_ID; in nir_lower_primid_sysval_to_input_lower()