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Searched refs:VARYING_BIT_TEX (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/tnl/
Dt_context.c162 (fp && fp->info.inputs_read & VARYING_BIT_TEX(i)) || in _tnl_InvalidateState()
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Di915_fragprog.c1040 if (inputs & VARYING_BIT_TEX(i)) { in check_texcoord_mapping()
1073 unit += !!(inputs & VARYING_BIT_TEX(i)); in check_wpos()
1281 if (inputsRead & VARYING_BIT_TEX(i)) { in i915ValidateFragmentProgram()
/third_party/mesa3d/src/compiler/
Dshader_enums.h437 #define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U)) macro
/third_party/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp281 inputs_referenced |= VARYING_BIT_TEX(i); in make_state_key()
Dffvertex_prog.c1440 if (!(p->state->fragprog_inputs_read & VARYING_BIT_TEX(i))) in build_texture_transform()