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Searched refs:VARYING_BIT_TEX0 (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_enums.h429 #define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0) macro
/third_party/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp170 return fp_inputs & (VARYING_BIT_COL0 | VARYING_BIT_TEX0); in filter_fp_input_mask()
725 if (!(p->state->inputs_available & (VARYING_BIT_TEX0 << unit))) { in load_texture()
Dffvertex_prog.c170 key->fragprog_inputs_read |= (VARYING_BIT_COL0 | VARYING_BIT_TEX0); in make_state_key()