/third_party/mesa3d/src/mesa/main/ |
D | rastpos.c | 501 ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); in _mesa_RasterPos() 743 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); in window_pos3f() 745 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); in window_pos3f() 747 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); in window_pos3f() 749 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); in window_pos3f()
|
D | glthread_get.c | 99 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR1)) != 0; in _mesa_marshal_GetIntegerv()
|
D | arrayobj.c | 75 VERT_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */ 116 VERT_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */ 157 VERT_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
|
D | varray.c | 1318 VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type, in _mesa_SecondaryColorPointer_no_error() 1339 VERT_ATTRIB_COLOR1, legalTypes, 3, in _mesa_SecondaryColorPointer() 1345 VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type, in _mesa_SecondaryColorPointer() 1374 VERT_ATTRIB_COLOR1, legalTypes, 3, in _mesa_VertexArraySecondaryColorOffsetEXT() 1380 VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type, in _mesa_VertexArraySecondaryColorOffsetEXT() 3872 case VERT_ATTRIB_COLOR1: in init_default_vao_state() 3873 init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT); in init_default_vao_state() 4038 *param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Format.Size; in _mesa_GetVertexArrayIntegervEXT() 4041 *param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Format.Type; in _mesa_GetVertexArrayIntegervEXT() 4044 *param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Stride; in _mesa_GetVertexArrayIntegervEXT() [all …]
|
D | getstring.c | 269 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr; in _get_vao_pointerv()
|
D | glthread_marshal.h | 409 return VERT_ATTRIB_COLOR1; in _mesa_array_to_attrib()
|
D | glthread_varray.c | 42 [VERT_ATTRIB_COLOR1] = 12, in _mesa_glthread_reset_vao()
|
D | ff_fragment_shader.cpp | 1009 secondary = swizzle_xyz(get_current_attrib(p, VERT_ATTRIB_COLOR1)); in emit_instructions()
|
D | context.c | 348 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); in _mesa_init_current()
|
D | ffvertex_prog.c | 1616 emit_passthrough(p, VERT_ATTRIB_COLOR1, VARYING_SLOT_COL1); in build_tnl_program()
|
D | enable.c | 123 vao_state(ctx, vao, VERT_ATTRIB_COLOR1, state); in client_state()
|
/third_party/mesa3d/src/compiler/ |
D | shader_enums.h | 144 VERT_ATTRIB_COLOR1, enumerator 224 #define VERT_BIT_COLOR1 BITFIELD_BIT(VERT_ATTRIB_COLOR1)
|
D | shader_enums.c | 123 ENUM(VERT_ATTRIB_COLOR1), in gl_vert_attrib_name()
|
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv10_render.c | 50 [VERT_ATTRIB_COLOR1] = {
|
D | nv20_render.c | 55 [VERT_ATTRIB_COLOR1] = {
|
D | nouveau_swtnl_t.c | 77 [VERT_ATTRIB_COLOR1] = {
|
D | nouveau_vbo_t.c | 193 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR1); in vbo_choose_attrs()
|
/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_cb_rasterpos.c | 170 VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1); in rastpos_point()
|
/third_party/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_maos_vbtmp.h | 139 spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; in TAG()
|
/third_party/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_vertprog.c | 517 vp->inputs[VERT_ATTRIB_COLOR1] = 3; in r200_translate_vertex_program() 518 vp->inputmap_rev[5] = VERT_ATTRIB_COLOR1; in r200_translate_vertex_program() 612 else if (src[i].Index == VERT_ATTRIB_COLOR1) { in r200_translate_vertex_program()
|
D | r200_tcl.c | 405 map_rev_fixed[5] = VERT_ATTRIB_COLOR1; in r200_run_tcl_render()
|
/third_party/mesa3d/src/mesa/tnl/ |
D | t_vb_program.c | 441 VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1]; in run_vp()
|
D | t_vertex_generic.c | 1072 a[j].attrib == VERT_ATTRIB_COLOR1) { in _tnl_generic_copy_pv()
|
/third_party/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 570 idx == VERT_ATTRIB_COLOR1)) { in fetch_state()
|
/third_party/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 1159 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor"); in generate_vs_special_vars()
|