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Searched refs:VERT_ATTRIB_COLOR_INDEX (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_get.c105 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0; in _mesa_marshal_GetIntegerv()
Darrayobj.c77 VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
118 VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
159 VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
Dgetstring.c279 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr; in _get_vao_pointerv()
Dvarray.c1252 VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride, in _mesa_IndexPointer_no_error()
1268 VERT_ATTRIB_COLOR_INDEX, in _mesa_IndexPointer()
1274 VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride, in _mesa_IndexPointer()
1299 VERT_ATTRIB_COLOR_INDEX, in _mesa_VertexArrayIndexOffsetEXT()
1305 VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride, in _mesa_VertexArrayIndexOffsetEXT()
3878 case VERT_ATTRIB_COLOR_INDEX: in init_default_vao_state()
3879 init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT); in init_default_vao_state()
3995 *param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Format.Type; in _mesa_GetVertexArrayIntegervEXT()
3998 *param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride; in _mesa_GetVertexArrayIntegervEXT()
4001 buf = vao->BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj; in _mesa_GetVertexArrayIntegervEXT()
Dglthread_varray.c44 [VERT_ATTRIB_COLOR_INDEX] = 4, in _mesa_glthread_reset_vao()
673 _mesa_glthread_ClientState(ctx, NULL, VERT_ATTRIB_COLOR_INDEX, false); in _mesa_glthread_InterleavedArrays()
Dglthread_marshal.h401 return VERT_ATTRIB_COLOR_INDEX; in _mesa_array_to_attrib()
Dcontext.c349 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); in _mesa_init_current()
Denable.c111 vao_state(ctx, vao, VERT_ATTRIB_COLOR_INDEX, state); in client_state()
Ddlist.c6352 #define VBO_ATTRIB_COLOR_INDEX VERT_ATTRIB_COLOR_INDEX
/third_party/mesa3d/src/compiler/
Dshader_enums.h146 VERT_ATTRIB_COLOR_INDEX, enumerator
226 #define VERT_BIT_COLOR_INDEX BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX)
Dshader_enums.c125 ENUM(VERT_ATTRIB_COLOR_INDEX), in gl_vert_attrib_name()