Searched refs:VERT_ATTRIB_COLOR_INDEX (Results 1 – 11 of 11) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | glthread_get.c | 105 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0; in _mesa_marshal_GetIntegerv()
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D | arrayobj.c | 77 VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */ 118 VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */ 159 VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
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D | getstring.c | 279 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr; in _get_vao_pointerv()
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D | varray.c | 1252 VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride, in _mesa_IndexPointer_no_error() 1268 VERT_ATTRIB_COLOR_INDEX, in _mesa_IndexPointer() 1274 VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride, in _mesa_IndexPointer() 1299 VERT_ATTRIB_COLOR_INDEX, in _mesa_VertexArrayIndexOffsetEXT() 1305 VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride, in _mesa_VertexArrayIndexOffsetEXT() 3878 case VERT_ATTRIB_COLOR_INDEX: in init_default_vao_state() 3879 init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT); in init_default_vao_state() 3995 *param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Format.Type; in _mesa_GetVertexArrayIntegervEXT() 3998 *param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride; in _mesa_GetVertexArrayIntegervEXT() 4001 buf = vao->BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj; in _mesa_GetVertexArrayIntegervEXT()
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D | glthread_varray.c | 44 [VERT_ATTRIB_COLOR_INDEX] = 4, in _mesa_glthread_reset_vao() 673 _mesa_glthread_ClientState(ctx, NULL, VERT_ATTRIB_COLOR_INDEX, false); in _mesa_glthread_InterleavedArrays()
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D | glthread_marshal.h | 401 return VERT_ATTRIB_COLOR_INDEX; in _mesa_array_to_attrib()
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D | context.c | 349 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); in _mesa_init_current()
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D | enable.c | 111 vao_state(ctx, vao, VERT_ATTRIB_COLOR_INDEX, state); in client_state()
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D | dlist.c | 6352 #define VBO_ATTRIB_COLOR_INDEX VERT_ATTRIB_COLOR_INDEX
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/third_party/mesa3d/src/compiler/ |
D | shader_enums.h | 146 VERT_ATTRIB_COLOR_INDEX, enumerator 226 #define VERT_BIT_COLOR_INDEX BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX)
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D | shader_enums.c | 125 ENUM(VERT_ATTRIB_COLOR_INDEX), in gl_vert_attrib_name()
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