Searched refs:VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS (Results 1 – 2 of 2) sorted by relevance
258 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) macro
505 VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(so_info->output[i].num_components) | in virgl_emit_shader_streamout()