Searched refs:VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT (Results 1 – 2 of 2) sorted by relevance
257 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8) macro
504 VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(so_info->output[i].start_component) | in virgl_emit_shader_streamout()