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Searched refs:VK_MULTIALLOC (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/intel/vulkan/
Danv_wsi.c132 VK_MULTIALLOC(ma); in anv_QueuePresentKHR()
Danv_pass.c328 VK_MULTIALLOC(ma); in anv_CreateRenderPass2()
Danv_pipeline_cache.c45 VK_MULTIALLOC(ma); in anv_shader_bin_create()
DgenX_query.c75 VK_MULTIALLOC(ma); in genX()
Danv_descriptor_set.c385 VK_MULTIALLOC(ma); in anv_CreateDescriptorSetLayout()
Danv_queue.c2685 VK_MULTIALLOC(ma); in anv_WaitSemaphores()
DgenX_pipeline.c2903 VK_MULTIALLOC(ma);
/third_party/mesa3d/src/vulkan/util/
Dvk_alloc.h186 #define VK_MULTIALLOC(_name) \ macro
Dvk_render_pass.c77 VK_MULTIALLOC(ma); in vk_common_CreateRenderPass()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst2724 - vulkan: Use VK_MULTIALLOC in CreateRenderPass