Searched refs:VP_MODE_FF (Results 1 – 11 of 11) sorted by relevance
45 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_init()59 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_destroy()
214 if (vertex_processing_mode == VP_MODE_FF) { in _vbo_get_vao_filter()232 if (vertex_processing_mode == VP_MODE_FF) { in _vbo_get_vao_enabled_from_vbo()
158 const struct gl_vertex_array_object *vao = node->VAO[VP_MODE_FF]; in _vbo_loopback_vertex_list()
63 VP_MODE_FF, /**< legacy / fixed function */ enumerator
112 copy_vao(ctx, node->VAO[VP_MODE_FF], VERT_BIT_MAT_ALL, in playback_copy_to_current()
898 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) { in compile_vertex_list()
282 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()290 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()542 m == VP_MODE_FF && in set_vertex_processing_mode()551 case VP_MODE_FF: in set_vertex_processing_mode()606 set_vertex_processing_mode(ctx, VP_MODE_FF); in _mesa_update_vertex_processing_mode()
184 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in filter_fp_input_mask()
1701 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in _mesa_get_fixed_func_vertex_program()
800 for (gl_vertex_processing_mode mode = VP_MODE_FF; mode < VP_MODE_MAX; ++mode) { in vbo_destroy_vertex_list()
544 inputs->vertex_processing_mode = VP_MODE_FF; in _tnl_init_inputs()