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Searched refs:VP_MODE_FF (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
Dvbo_save.c45 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_init()
59 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_destroy()
Dvbo_private.h214 if (vertex_processing_mode == VP_MODE_FF) { in _vbo_get_vao_filter()
232 if (vertex_processing_mode == VP_MODE_FF) { in _vbo_get_vao_enabled_from_vbo()
Dvbo_save_loopback.c158 const struct gl_vertex_array_object *vao = node->VAO[VP_MODE_FF]; in _vbo_loopback_vertex_list()
Dvbo.h63 VP_MODE_FF, /**< legacy / fixed function */ enumerator
Dvbo_save_draw.c112 copy_vao(ctx, node->VAO[VP_MODE_FF], VERT_BIT_MAT_ALL, in playback_copy_to_current()
Dvbo_save_api.c898 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) { in compile_vertex_list()
/third_party/mesa3d/src/mesa/main/
Dstate.c282 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()
290 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in update_program()
542 m == VP_MODE_FF && in set_vertex_processing_mode()
551 case VP_MODE_FF: in set_vertex_processing_mode()
606 set_vertex_processing_mode(ctx, VP_MODE_FF); in _mesa_update_vertex_processing_mode()
Dff_fragment_shader.cpp184 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in filter_fp_input_mask()
Dffvertex_prog.c1701 assert(VP_MODE_FF == ctx->VertexProgram._VPMode); in _mesa_get_fixed_func_vertex_program()
Ddlist.c800 for (gl_vertex_processing_mode mode = VP_MODE_FF; mode < VP_MODE_MAX; ++mode) { in vbo_destroy_vertex_list()
/third_party/mesa3d/src/mesa/tnl/
Dt_draw.c544 inputs->vertex_processing_mode = VP_MODE_FF; in _tnl_init_inputs()