Searched refs:ValueRangeAccess (Results 1 – 11 of 11) sorted by relevance
/third_party/vk-gl-cts/framework/randomshaders/ |
D | rsgVariableValue.hpp | 240 class ValueRangeAccess : public ConstValueRangeAccess class 243 …ValueRangeAccess (const VariableType& type, Scalar* minVal, Scalar* maxVal) : ConstValueRangeAcce… in ValueRangeAccess() function in rsg::ValueRangeAccess 249 ValueRangeAccess component (int compNdx); 250 ValueRangeAccess arrayElement (int elementNdx); 251 ValueRangeAccess member (int memberNdx); 254 inline ValueRangeAccess ValueRangeAccess::component (int compNdx) in component() 256 return ValueRangeAccess(m_type->getElementType(), m_min + compNdx, m_max + compNdx); in component() 259 inline ValueRangeAccess ValueRangeAccess::arrayElement (int elementNdx) in arrayElement() 262 return ValueRangeAccess(m_type->getElementType(), m_min + offset, m_max + offset); in arrayElement() 265 inline ValueRangeAccess ValueRangeAccess::member (int memberNdx) in member() [all …]
|
D | rsgShader.hpp | 72 …ValueRangeAccess getValueRange (void) { return ValueRangeAccess(m_variable->getType(), &m_min… in getValueRange()
|
D | rsgUtils.hpp | 49 void computeRandomValueRange (GeneratorState& state, ValueRangeAccess valueRange);
|
D | rsgBinaryOps.cpp | 399 …ValueRangeAccess a = this->m_leftValueRange.asAccess().component(elemNdx); // \todo [2011-03-25 … in BinaryVecOp() 400 ValueRangeAccess b = this->m_rightValueRange.asAccess().component(elemNdx); in BinaryVecOp() 674 ValueRangeAccess a = this->m_leftValueRange.asAccess(); in RelationalOp() 675 ValueRangeAccess b = this->m_rightValueRange.asAccess(); in RelationalOp() 973 ValueRangeAccess a = this->m_leftValueRange.asAccess().component(elementNdx); in EqualityComparisonOp() 974 ValueRangeAccess b = this->m_rightValueRange.asAccess().component(elementNdx); in EqualityComparisonOp()
|
D | rsgVariableManager.hpp | 52 ValueRangeAccess getValueRange (void) { return m_valueRange.asAccess(); } in getValueRange()
|
D | rsgExpression.cpp | 164 void computeRandomValueRangeForInfElements (GeneratorState& state, ValueRangeAccess valueRange) in computeRandomValueRangeForInfElements() 223 void setInfiniteRange (ValueRangeAccess valueRange) in setInfiniteRange() 629 void convertValueRangeTempl (ConstValueRangeAccess src, ValueRangeAccess dst) in convertValueRangeTempl() 645 typedef void (*ConvertValueRangeFunc) (ConstValueRangeAccess, ValueRangeAccess); 671 void convertValueRange (ConstValueRangeAccess src, ValueRangeAccess dst) in convertValueRange()
|
D | rsgShaderGenerator.cpp | 137 void fillUndefinedComponents (ValueRangeAccess valueRange) in fillUndefinedComponents()
|
D | rsgVariableValue.cpp | 201 void ValueRange::computeIntersection (ValueRangeAccess dst, const ConstValueRangeAccess& a, const C… in computeIntersection()
|
D | rsgUtils.cpp | 185 void computeRandomValueRange (GeneratorState& state, ValueRangeAccess valueRange) in computeRandomValueRange()
|
D | rsgVariableManager.cpp | 208 ValueRangeAccess dst = entry->getValueRange(); in setValue()
|
D | rsgBuiltinFunctions.hpp | 72 ValueRangeAccess inRange = m_inValueRange.asAccess().component(ndx); in UnaryBuiltinVecFunc()
|